zxcAnteiku

Hong Kong
On FACEIT since 2025 501 matches tracked 104 matches in 30 days
Last updated:

How does zxcAnteiku play?

Rating 1.10 K/R 0.81 ADR 88.3 from 501 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 501 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryMulti-killsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (476 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 3.0
Zeus kills11 in 501 matches
Knife kills 15 in 501 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 110x 4K, 20 aces in 476 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 34%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +374
= Stayed the same
ADR at 89.4, Headshots at 56%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 501 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
84 matches · 55% win rate
On Anubis −60 ELO
80 matches · 51% win rate
In match 3 of the day −25 ELO
66 matches · 50% win rate

zxcAnteiku loses the most ELO on Ancient: −85 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 53 · Dust 2
  3. Highest rating in a match: 2.77 · Nuke
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 501 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2164
57% better than 64%
0.81 better than 75%
87.9 better than 78%
1.11 better than 65%
50% of 932 duels better than 37%
42% of 59 situations better than 60%
Mirage137
60% better than 78%
0.82 better than 78%
88.9 better than 81%
1.10 better than 66%
53% of 941 duels better than 56%
60% of 40 situations better than 95%
Ancient84
55% better than 53%
0.81 better than 74%
86.1 better than 68%
1.12 better than 71%
54% of 525 duels better than 61%
27% of 30 situations better than 22%
Anubis80
51% better than 39%
0.81 better than 76%
89.3 better than 84%
1.09 better than 61%
54% of 484 duels better than 60%
42% of 31 situations better than 58%
Nuke31
48% better than 26%
0.84 better than 78%
91.2 better than 83%
1.14 better than 65%
60% of 163 duels better than 83%
40% of 20 situations right on the average
Inferno5
40% -
0.74 -
84.9 -
0.96-
60% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zxcAnteiku plays

Across 501 matches zxcAnteiku averages K/R 0.81, ADR 88.3 and a rating of 1.10. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Mirage with a 60% win rate in 137 matches. In 241 of 501 matches the rating was 1.10 or higher (48%), in 158 it was below 0.90. In 476 matches with detailed stats: 110 4Ks and 20 aces. Best month by rating: September 2026 at 1.21. zxcAnteiku loses the most ELO on Ancient (−85 ELO, win rate 55%). Things go best in match 1 of the day (+145 ELO, win rate 62%). Match no. 2 of the day goes best: 66% win rate, −15 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +374. Unchanged in recent months: ADR at 89.4, Headshots at 56%, Win rate at 55%. Last 30 days: 104 matches, win rate 56%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.