zxaeh

Austria
On FACEIT since 2020 162 matches tracked 115 matches in 30 days
Last updated:
Next update possible in 1h 34m

How does zxaeh play?

Rating 1.01 (from 141 matches) K/R 0.73 ADR 82.0 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.9
Knife kills 1 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 39%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 37x 4K, 5 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 27%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.72, ADR +6.8, Win rate +16 pp, ELO +518
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
53 matches · 47% win rate
In match 3 of the day −27 ELO
20 matches · 20% win rate
Between 0:00 and 6:00 −86 ELO, win rate 35%

zxaeh loses the most ELO on Mirage: −145 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.81 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
47% better than 30%
0.69 better than 24%
79.7 better than 44%
0.94 better than 17%
45% of 231 duels better than 16%
28% of 18 situations better than 19%
Ancient35
57% better than 66%
0.74 better than 47%
81.4 better than 50%
1.06 better than 59%
44% of 167 duels better than 13%
64% of 11 situations better than 95%
Anubis28
46% better than 27%
0.76 better than 59%
83.0 better than 61%
1.06 better than 58%
50% of 120 duels better than 40%
43% of 14 situations better than 65%
Dust 222
50% better than 42%
0.76 better than 59%
86.4 better than 76%
1.03 better than 47%
43% of 138 duels better than 11%
40% of 10 situations better than 55%
Nuke13
54% -
0.72 -
83.5 -
1.00-
50% of 36 duels -
100% of 1 situations -
Cache7
57% -
0.74 -
83.8 -
1.01-
43% of 35 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zxaeh plays

Across 162 matches zxaeh averages K/R 0.73 and ADR 82.0; the rating across the 141 rated matches is 1.01. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 52 of 141 matches the rating was 1.10 or higher (37%), in 58 it was below 0.90. In 141 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. zxaeh loses the most ELO on Mirage (−145 ELO, win rate 47%). Things go best from match 5 of the day (+146 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +146 ELO. Improved over the last three months: K/R +0.04, Rating +0.72, ADR +6.8, Win rate +16 pp, ELO +518. Got weaker: Headshots −4 pp. Last 30 days: 115 matches, win rate 57%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.