zwantaps

Belgium
On FACEIT since 2016 323 matches tracked 72 matches in 30 days
Last updated:

How does zwantaps play?

Rating 1.07 (from 290 matches) K/R 0.76 ADR 79.2 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 290 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 53%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.09+0.05 · Ø 1.04 better than 67%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 68%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 34x 4K, 7 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 24%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Headshots +2 pp, Win rate +8 pp, ELO +205
= Stayed the same
ADR at 78.4
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 1.05. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −52 ELO
28 matches · 64% win rate
On Saturdays +84 ELO, win rate 36%

zwantaps loses the most ELO on Cache: −52 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
47% better than 32%
0.73 better than 44%
76.6 better than 29%
1.02 better than 45%
52% of 305 duels better than 53%
45% of 62 situations better than 70%
Dust 272
43% better than 19%
0.75 better than 54%
77.9 better than 33%
1.03 better than 47%
52% of 267 duels better than 54%
35% of 49 situations better than 41%
Ancient60
48% better than 36%
0.76 better than 54%
78.6 better than 32%
1.07 better than 61%
50% of 189 duels better than 39%
38% of 32 situations right on the average
Anubis37
59% better than 74%
0.79 better than 70%
82.1 better than 52%
1.10 better than 68%
60% of 109 duels better than 89%
23% of 13 situations better than 17%
Inferno30
50% better than 33%
0.78 better than 56%
80.4 better than 32%
1.11 better than 60%
46% of 100 duels better than 17%
29% of 17 situations better than 25%
Cache28
64% -
0.81 -
82.1 -
1.15-
61% of 114 duels -
38% of 24 situations -
Nuke5
60% -
0.90 -
100.5 -
1.34-
64% of 11 duels -
17% of 6 situations -
Overpass3
33% -
0.94 -
87.5 -
1.49-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zwantaps plays

Across 323 matches zwantaps averages K/R 0.76 and ADR 79.2; the rating across the 290 rated matches is 1.07. Averages 16.7 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 28 matches. In 128 of 290 matches the rating was 1.10 or higher (44%), in 99 it was below 0.90. In 245 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: June 2026 at 1.46. zwantaps loses the most ELO on Cache (−52 ELO, win rate 64%). Things go best on Ancient (+103 ELO, win rate 48%). Match no. 4 of the day goes best: 57% win rate, +47 ELO. Improved over the last three months: Rating +0.07, Headshots +2 pp, Win rate +8 pp, ELO +205. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 78.4. Last 30 days: 72 matches, win rate 51%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.