zustar

Zimbabwe
On FACEIT since 2020 400 matches tracked 125 matches in 30 days
ELO ▲ 347
3,121
30-day peak: 3,121
Rank EU ▲ 2,671 places
#5,841
Zimbabwe #4 in Zimbabwe
30 days · prev. #8,512 · best #5,815
Last updated:

How does zustar play?

Rating 1.05 (from 352 matches) K/R 0.76 ADR 84.2 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 352 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 64%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 2.5
Zeus kills2 in 400 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 47%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 66x 4K, 6 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.27, Headshots +6 pp, ELO +391
= Stayed the same
ADR at 84.9, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
68 matches · 49% win rate
In match 4 of the day ±0 ELO
42 matches · 40% win rate
On Saturdays −208 ELO, win rate 38%

zustar loses the most ELO on Anubis: −29 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
60% better than 73%
0.80 better than 69%
86.4 better than 71%
1.10 better than 63%
51% of 549 duels better than 41%
30% of 53 situations better than 23%
Dust 286
53% better than 43%
0.74 better than 41%
83.5 better than 57%
1.03 better than 36%
49% of 412 duels better than 30%
50% of 42 situations better than 78%
Ancient82
45% better than 19%
0.72 better than 32%
82.1 better than 49%
1.01 better than 34%
45% of 405 duels better than 12%
25% of 32 situations better than 18%
Anubis68
49% better than 29%
0.74 better than 44%
84.3 better than 65%
1.04 better than 44%
51% of 269 duels better than 42%
36% of 36 situations better than 44%
Nuke41
51% better than 31%
0.76 better than 47%
83.4 better than 55%
1.02 better than 31%
50% of 208 duels better than 34%
36% of 28 situations better than 41%
Inferno8
25% -
0.78 -
86.9 -
1.00-
48% of 40 duels -
67% of 3 situations -
Cache4
25% -
0.71 -
76.5 -
0.91-
36% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zustar plays

Across 400 matches zustar averages K/R 0.76 and ADR 84.2; the rating across the 352 rated matches is 1.05. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 111 matches. In 147 of 352 matches the rating was 1.10 or higher (42%), in 131 it was below 0.90. In 300 matches with detailed stats: 66 4Ks and 6 aces. Best month by rating: July 2026 at 1.13. zustar loses the most ELO on Anubis (−29 ELO, win rate 49%). Things go best on Dust 2 (+328 ELO, win rate 53%). Improved over the last three months: K/R +0.04, Rating +0.27, Headshots +6 pp, ELO +391. Unchanged in recent months: ADR at 84.9, Win rate at 52%. Last 30 days: 125 matches, win rate 54%, net ELO +532.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.