zukowww

USA
On FACEIT since 2024 378 matches tracked 77 matches in 30 days
ELO ▼ 74
1,706
30-day peak: 1,870
Rank NA ▼ 8,906 places
#17,726
30 days · prev. #8,820 · best #8,606
Last updated:

How does zukowww play?

Rating 1.03 K/R 0.75 ADR 80.6 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 378 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

22% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.5
Knife kills 7 in 378 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 57%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 51x 4K, 7 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +6 pp, ELO +84
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 80.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
67 matches · 51% win rate
On Dust 2 −30 ELO
124 matches · 60% win rate
On Sundays −130 ELO, win rate 38%

zukowww loses the most ELO on Ancient: −60 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
60% better than 81%
0.73 right on the average
78.8 better than 44%
1.04 better than 62%
43% of 392 duels better than 14%
40% of 80 situations better than 55%
Mirage85
55% better than 66%
0.78 better than 73%
83.5 better than 67%
1.06 better than 66%
45% of 363 duels better than 18%
29% of 51 situations better than 25%
Ancient67
51% better than 53%
0.77 better than 67%
84.0 better than 67%
1.03 better than 59%
51% of 243 duels right on the average
46% of 37 situations better than 75%
Anubis43
47% better than 35%
0.76 better than 68%
79.5 better than 43%
1.05 better than 63%
42% of 153 duels better than 10%
45% of 33 situations better than 69%
Inferno31
29% better than 3%
0.66 better than 28%
74.1 better than 28%
0.88 better than 13%
45% of 121 duels better than 23%
25% of 16 situations better than 23%
Nuke18
33% better than 5%
0.76 better than 56%
82.7 better than 56%
1.01 better than 43%
44% of 70 duels better than 12%
38% of 16 situations better than 48%
Cache10
50% -
0.69 -
72.8 -
0.96-
50% of 32 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zukowww plays

Across 378 matches zukowww averages K/R 0.75, ADR 80.6 and a rating of 1.03. Biggest strength: Utility damage per round at 5.1, better than 75% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 16% of level 8 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 124 matches. In 148 of 378 matches the rating was 1.10 or higher (39%), in 128 it was below 0.90. In 336 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: September 2026 at 1.08. zukowww loses the most ELO on Ancient (−60 ELO, win rate 51%). Things go best from match 5 of the day (+152 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +152 ELO. Improved over the last three months: Headshots +4 pp, Win rate +6 pp, ELO +84. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.8. Last 30 days: 77 matches, win rate 57%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.