zukc-
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Averagezukc- wins 47 of 100 opening duels. 4 percentage points below the level 10 average (51%).
Clutch
Strengthzukc- wins 53 of 100 1v1s. 13 percentage points above the level 10 average (40%).
Weapons and aim
Average1.29 kills per death. 0.25 above the level 10 average (1.04).
Impact
Strengthzukc- gets exactly 3 kills in 8.0 of 100 rounds. 3.9 percentage points above the level 10 average (4.1%).
Utility and deaths
Averagezukc- dies in 69 of 100 rounds. 2 percentage points below the level 10 average (71%). Lower is better.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Cache
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 26 matchesCompared with players on the same level who have at least 15 matches on the map.
How zukc- plays
Across 26 matches zukc- averages K/R 0.89, ADR 94.4 and a rating of 1.28. Biggest strength: 3K rounds at 8.0%, better than 99% of level 10 players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 players. Averages 20.7 kills per match with 53% headshots. In 17 of 26 matches the rating was 1.10 or higher (65%), in 3 it was below 0.90. In 26 matches with detailed stats: 8 4Ks and 1 ace.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.