zukc-

Germany
26 matches tracked
Last updated:

How does zukc- play?

Rating 1.28 K/R 0.89 ADR 94.4 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 26 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 42% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 4% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More damage per round than the level 10 average.
Multi-killsClutcherDamage
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

zukc- wins 47 of 100 opening duels. 4 percentage points below the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Strength
Last one alive

zukc- wins 53 of 100 1v1s. 13 percentage points above the level 10 average (40%).

Clutch 1v1 won 53%+13 pp better than 98%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.29 kills per death. 0.25 above the level 10 average (1.04).

Headshot rate 53%+2 pp better than 66%
AWP share of kills 5%−6 pp better than 30%
K/D 1.29+0.25 better than 96%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

zukc- gets exactly 3 kills in 8.0 of 100 rounds. 3.9 percentage points above the level 10 average (4.1%).

2K rounds 14.8%+1.4 pp better than 80%
3K rounds 8.0%+3.9 pp better than 99%
MVPs per match 3.2+0.8 better than 98%
4Ks and aces 8x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

zukc- dies in 69 of 100 rounds. 2 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.38+0.08 better than 74%
Deaths per round 69%−2 pp better than 77%

Patterns

Soon this shows where zukc- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
63% -
0.99 -
101.4 -
1.42-
46% of 26 duels -
50% of 4 situations -
Ancient5
40% -
0.85 -
93.6 -
1.16-
50% of 34 duels -
50% of 2 situations -
Anubis5
40% -
0.74 -
79.3 -
1.01-
54% of 24 duels -
40% of 5 situations -
Cache4
75% -
0.88 -
96.3 -
1.31-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zukc- plays

Across 26 matches zukc- averages K/R 0.89, ADR 94.4 and a rating of 1.28. Biggest strength: 3K rounds at 8.0%, better than 99% of level 10 players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 players. Averages 20.7 kills per match with 53% headshots. In 17 of 26 matches the rating was 1.10 or higher (65%), in 3 it was below 0.90. In 26 matches with detailed stats: 8 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.