zuk--
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months: 0.92 (at the start 1.04). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 77.5. Last 3 months: 70.6 (at the start 77.5). Well below the average (80.7).
Share of headshot kills
Best month: November 2026 with 53%. Last 3 months: 51% (at the start 49%). Slightly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 53% (at the start 46%). Clearly above the average (50%).
Best month: November 2026 with 2,203. Last 3 months: 2,010 (at the start 1,581).
Rounds with first kill
Best month: August 2026 with 6%. Last 3 months: 5% (at the start 6%). Well below the average (10%).
1v1 clutches won
Best month: September 2026 with 46%. Last 3 months: 46% (at the start 44%). Clearly above the average (39%).
Patterns
From the last 205 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zuk-- loses the most ELO on Mirage: −56 ELO, 48% win rate
Records and milestones
from recorded matches- Reached level 10 · Inferno
- Recorded match no. 100 · Cache
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 37 · Inferno
- Highest rating in a match: 2.16 · Mirage
Maps in detail
from the last 205 matchesCompared with players on the same level who have at least 15 matches on the map.
How zuk-- plays
Across 205 matches zuk-- averages K/R 0.67, ADR 72.7 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 54% win rate in 52 matches. In 63 of 205 matches the rating was 1.10 or higher (31%), in 97 it was below 0.90. In 205 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. zuk-- loses the most ELO on Mirage (−56 ELO, win rate 48%). Things go best from match 5 of the day (+29 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +29 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +429. Got weaker: K/R −0.09, Rating −0.12, ADR −6.9, First kills −1 pp. Unchanged in recent months: Clutch 1v1 at 46%. Last 30 days: 86 matches, win rate 48%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.