zuddixx

Russia
On FACEIT since 2019 205 matches tracked 53 matches in 30 days
ELO ▼ 26
2,813
30-day peak: 2,896
Rank EU
#18,176
Russia #5,175 in Russia
Last updated:

How does zuddixx play?

Rating 0.97 K/R 0.69 ADR 77.6 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 205 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 50%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 29%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.98−0.07 · Ø 1.05 better than 20%
Pistol kills per match 3.1
Knife kills 2 in 205 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 9%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 23x 4K, 3 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.9
= Stayed the same
Win rate at 53%, ELO at 2,813
▼ Got worse
Headshots −2 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −56 ELO
38 matches · 47% win rate
On Anubis −53 ELO
40 matches · 43% win rate
On Thursdays −5 ELO, win rate 42%

zuddixx loses the most ELO on Cache: −56 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.72 · Inferno
  4. Most kills in a match: 33 · Inferno

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke48
60% better than 61%
0.68 better than 14%
76.9 better than 23%
0.97 better than 17%
50% of 218 duels better than 31%
44% of 25 situations better than 62%
Anubis40
43% better than 16%
0.70 better than 25%
78.9 better than 35%
0.96 better than 19%
59% of 195 duels better than 84%
40% of 15 situations better than 54%
Cache38
47% better than 21%
0.65 better than 6%
74.9 better than 13%
0.93 better than 7%
51% of 176 duels better than 34%
58% of 19 situations better than 86%
Inferno36
53% better than 34%
0.74 better than 33%
83.0 better than 42%
1.04 better than 28%
45% of 174 duels better than 8%
44% of 16 situations better than 62%
Mirage30
50% better than 35%
0.69 better than 21%
75.2 better than 18%
0.96 better than 19%
56% of 124 duels better than 73%
33% of 18 situations better than 33%
Vertigo6
67% -
0.79 -
86.5 -
1.19-
40% of 20 duels -
33% of 3 situations -
Dust 24
50% -
0.68 -
73.9 -
0.94-
57% of 21 duels -
67% of 3 situations -
Ancient3
33% -
0.54 -
56.8 -
0.86-
17% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zuddixx plays

Across 205 matches zuddixx averages K/R 0.69, ADR 77.6 and a rating of 0.97. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 48 matches. In 71 of 205 matches the rating was 1.10 or higher (35%), in 86 it was below 0.90. In 148 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. zuddixx loses the most ELO on Cache (−56 ELO, win rate 47%). Things go best on Mirage (+94 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +36 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.9. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 53%, ELO at 2,813. Last 30 days: 53 matches, win rate 53%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.