zudddAs

Lithuania
On FACEIT since 2015 119 matches tracked 39 matches in 30 days
ELO ▲ 188
2,020
30-day peak: 2,020
Rank EU
#240,417
Lithuania #1,871 in Lithuania
Last updated:

How does zudddAs play?

Rating 1.02 K/R 0.77 ADR 86.0 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 2.5
Knife kills 4 in 119 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 26x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 98%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +161
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 86.3
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
20 matches · 45% win rate
From match 5 of the day −20 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 −4 ELO, win rate 42%

zudddAs loses the most ELO on Anubis: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 6 wins in a row · Nuke
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 38 · Inferno
  5. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
34% better than 6%
0.79 better than 74%
88.8 better than 84%
1.04 better than 54%
49% of 151 duels better than 39%
38% of 13 situations better than 47%
Inferno28
71% better than 96%
0.80 better than 73%
88.5 better than 79%
1.07 better than 55%
49% of 181 duels better than 31%
67% of 15 situations better than 95%
Anubis20
45% better than 28%
0.72 better than 42%
84.1 better than 68%
0.97 better than 29%
44% of 117 duels better than 14%
10% of 10 situations better than 3%
Ancient17
53% better than 55%
0.71 better than 35%
81.9 better than 56%
0.92 better than 18%
43% of 119 duels better than 12%
0% of 9 situations better than 1%
Mirage13
54% -
0.83 -
87.5 -
1.10-
45% of 78 duels -
14% of 7 situations -
Cache8
25% -
0.77 -
83.8 -
0.98-
55% of 53 duels -
50% of 6 situations -
Nuke4
50% -
0.64 -
73.0 -
0.92-
29% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zudddAs plays

Across 119 matches zudddAs averages K/R 0.77, ADR 86.0 and a rating of 1.02. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Inferno with a 71% win rate in 28 matches. In 50 of 119 matches the rating was 1.10 or higher (42%), in 45 it was below 0.90. In 85 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. zudddAs loses the most ELO on Anubis (−27 ELO, win rate 45%). Things go best on Inferno (+48 ELO, win rate 71%). Match no. 2 of the day goes best: 62% win rate, −27 ELO. Improved over the last three months: Win rate +4 pp, ELO +161. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 86.3. Last 30 days: 39 matches, win rate 41%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.