zubikkk

Belarus
On FACEIT since 2026 137 matches tracked 89 matches in 30 days
ELO ▲ 303
2,389
30-day peak: 2,412
Rank EU
#80,394
Belarus #1,953 in Belarus
Last updated:

How does zubikkk play?

Rating 1.03 (from 92 matches) K/R 0.72 ADR 77.9 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.02−0.01 · Ø 1.03 better than 43%
Pistol kills per match 2.9
Knife kills 6 in 137 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +214
= Stayed the same
K/R at 0.73, ADR at 78.7
▼ Got worse
Headshots −2 pp

Oct to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Mondays +25 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.30 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
60% better than 80%
0.72 better than 39%
79.2 better than 41%
1.01 better than 42%
53% of 148 duels better than 60%
28% of 25 situations better than 19%
Dust 235
60% better than 78%
0.78 better than 69%
81.3 better than 52%
1.11 better than 73%
50% of 96 duels better than 42%
50% of 12 situations better than 81%
Ancient17
59% better than 72%
0.71 better than 32%
75.6 better than 21%
1.01-
51% of 45 duels right on the average
36% of 11 situations better than 44%
Anubis11
82% -
0.68 -
77.7 -
1.05-
58% of 40 duels -
50% of 4 situations -
Inferno8
63% -
0.72 -
73.3 -
1.07-
49% of 39 duels -
29% of 7 situations -
Nuke7
14% -
0.66 -
68.5 -
0.83-
44% of 18 duels -
0% of 2 situations -
Cache4
25% -
0.58 -
68.8 -
0.83-
36% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zubikkk plays

Across 137 matches zubikkk averages K/R 0.72 and ADR 77.9; the rating across the 92 rated matches is 1.03. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 31 of 92 matches the rating was 1.10 or higher (34%), in 35 it was below 0.90. In 92 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. Things go best on Mirage (+6 ELO, win rate 60%). From match no. 5 of the day on, things go best: 63% win rate, +25 ELO. Improved over the last three months: Win rate +4 pp, ELO +214. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7. Last 30 days: 89 matches, win rate 61%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.