ztr

Sweden
FACEIT verified 121 matches tracked 20 matches in 30 days
ELO ▲ 117
3,433
30-day peak: 3,473
Rank EU ▲ 57 places
#1,334
SE #43 in SE
30 days · prev. #1,391 · best #1,327
Last updated:

How does ztr play?

Rating 1.10 (from 80 matches) K/R 0.78 ADR 84.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 37%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.6
Knife kills 5 in 121 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (13.6%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 20%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 10x 4K, 0 aces in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 7.5+3.6 · Ø 3.9 better than 98%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 82.0, Headshots at 49%
▼ Got worse
Win rate −13 pp, ELO −444

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.79
DecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
30 matches · 53% win rate
In match 2 of the day +21 ELO
33 matches · 64% win rate
Between 18:00 and 24:00 +194 ELO, win rate 68%
On Sundays +33 ELO, win rate 64%

ztr loses the most ELO on Ancient: −90 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.01 · Ancient
  4. Longest win streak: 13 wins in a row · Inferno

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
70% better than 95%
0.78 better than 58%
82.5 better than 51%
1.11 better than 64%
52% of 71 duels better than 46%
65% of 17 situations better than 97%
Ancient30
53% better than 41%
0.75 better than 45%
78.9 better than 31%
1.04 better than 43%
52% of 89 duels better than 45%
18% of 11 situations better than 8%
Dust 219
95% better than 99%
0.85 better than 85%
89.2 better than 80%
1.16 better than 75%
48% of 83 duels better than 25%
14% of 7 situations better than 4%
Nuke14
71% -
0.80 -
90.7 -
1.08-
58% of 26 duels -
75% of 4 situations -
Cache7
100% -
0.75 -
88.1 -
1.08-
56% of 25 duels -
67% of 3 situations -
Anubis5
80% -
0.80 -
83.4 -
-
-
-
Inferno5
100% -
0.73 -
86.5 -
1.07-
0% of 1 duels -
-
Overpass4
75% -
0.67 -
75.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ztr plays

Across 121 matches ztr averages K/R 0.78 and ADR 84.0; the rating across the 80 rated matches is 1.10. Biggest strength: Utility damage per round at 7.5, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 95% win rate in 19 matches. In 42 of 80 matches the rating was 1.10 or higher (53%), in 26 it was below 0.90. In 50 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. ztr loses the most ELO on Ancient (−90 ELO, win rate 53%). Things go best on Mirage (+185 ELO, win rate 70%). Got weaker: Win rate −13 pp, ELO −444. Unchanged in recent months: K/R at 0.77, ADR at 82.0, Headshots at 49%. Last 30 days: 20 matches, win rate 70%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.