zsndtfnh

South Korea
83 matches tracked
ELO ▼ 50
2,671
30-day peak: 2,721
Rank SEA ▲ 16 places
#537
South Korea #18 in South Korea
30 days · prev. #553 · best #523
Last updated:

How does zsndtfnh play?

Rating 1.08 (from 62 matches) K/R 0.74 ADR 78.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 62 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 18%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 19%
4Ks and aces 3x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 54%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%, ELO at 2,671
▼ Got worse
K/R −0.08, Rating −0.20, ADR −9.2, Win rate −15 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
32 matches · 59% win rate
In match 1 of the day +57 ELO
22 matches · 50% win rate
On Sundays −5 ELO, win rate 38%

zsndtfnh loses the most ELO on Mirage: −70 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 77%
0.71 better than 30%
77.2 better than 28%
1.05 right on the average
51% of 97 duels better than 46%
35% of 20 situations better than 41%
Dust 222
50% better than 43%
0.76 better than 55%
79.2 better than 39%
1.05 right on the average
60% of 48 duels better than 89%
44% of 9 situations better than 66%
Ancient10
90% -
0.67 -
64.4 -
1.07-
36% of 22 duels -
60% of 5 situations -
Anubis8
38% -
0.75 -
81.4 -
1.08-
50% of 18 duels -
50% of 4 situations -
Inferno8
63% -
0.84 -
86.0 -
1.21-
54% of 24 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zsndtfnh plays

Across 83 matches zsndtfnh averages K/R 0.74 and ADR 78.0; the rating across the 62 rated matches is 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Ancient with a 90% win rate in 10 matches. In 27 of 62 matches the rating was 1.10 or higher (44%), in 22 it was below 0.90. In 31 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.19. zsndtfnh loses the most ELO on Mirage (−70 ELO, win rate 59%). Things go best on Dust 2 (+2 ELO, win rate 50%). Got weaker: K/R −0.08, Rating −0.20, ADR −9.2, Win rate −15 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,671. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.