zs0lt1-

Hungary
On FACEIT since 2019 426 matches tracked 208 matches in 30 days
ELO ▲ 714
4,016
30-day peak: 4,016
Rank EU ▲ 214 places
#115
Hungary #4 in Hungary
30 days · prev. #329 · best #112
Last updated:

How does zs0lt1- play?

Rating 1.10 (from 425 matches) K/R 0.80 ADR 85.1 from 426 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 425 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 55%+1 pp · Ø 54% better than 51%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (41%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 31%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so just below the average (1.12).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 16%+3 pp · Ø 13% better than 72%
K/D 1.10−0.02 · Ø 1.12 better than 32%
Pistol kills per match 3.0
Knife kills 13 in 426 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so just below the average (4.7%).

2K rounds 14.6%+0.4 pp · Ø 14.2% better than 47%
3K rounds 4.5%−0.2 pp · Ø 4.7% better than 39%
MVPs per match 2.6+0.1 · Ø 2.5 better than 47%
4Ks and aces 78x 4K, 10 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.34).

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 35%
Enemies flashed per round 0.17−0.17 · Ø 0.34 better than 4%
Deaths per round 73%+3 pp · Ø 70% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +8 pp, ELO +914
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 84.7
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.81). Just above the average (0.78).

Patterns

From the last 426 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −199 ELO
57 matches · 44% win rate
On Mirage −149 ELO
172 matches · 58% win rate
Between 0:00 and 6:00 −6 ELO, win rate 41%
On Mondays −274 ELO, win rate 38%

zs0lt1- loses the most ELO in match 3 of the day: −199 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 51 · Cache
  4. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 426 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage172
58% right on the average
0.81 right on the average
85.9 better than 46%
1.11 better than 42%
59% of 891 duels better than 73%
35% of 86 situations better than 34%
Ancient101
58% better than 46%
0.79 better than 48%
85.8 right on the average
1.09 better than 40%
52% of 566 duels better than 34%
45% of 51 situations better than 63%
Dust 263
52% better than 25%
0.81 better than 56%
87.8 better than 60%
1.13 better than 48%
52% of 327 duels better than 31%
29% of 31 situations better than 19%
Inferno40
48% better than 33%
0.77 better than 67%
81.1 better than 48%
1.08 better than 65%
54% of 173 duels better than 61%
53% of 15 situations better than 83%
Cache33
58% -
0.74 -
79.3 -
1.00-
50% of 175 duels -
20% of 10 situations -
Anubis15
33% better than 2%
0.77 better than 36%
83.0 better than 36%
1.06 better than 29%
47% of 78 duels better than 14%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How zs0lt1- plays

Across 426 matches zs0lt1- averages K/R 0.80 and ADR 85.1; the rating across the 425 rated matches is 1.10. Most room to improve: Deaths per round at 73%, better than only 11% of level 10 · 3,500+ ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 101 matches. In 194 of 425 matches the rating was 1.10 or higher (46%), in 141 it was below 0.90. In 350 matches with detailed stats: 78 4Ks and 10 aces. Best month by rating: September 2026 at 1.15. zs0lt1- loses the most ELO in match 3 of the day (−199 ELO, win rate 44%). Things go best on Ancient (+424 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +18 ELO. Improved over the last three months: Win rate +8 pp, ELO +914. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.7. Last 30 days: 208 matches, win rate 56%, net ELO +329.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.