zpxk1ng

Brazil
On FACEIT since 2018 33 matches tracked
ELO
1,894
Peak across the last 33 matches: 1,894
Rank SA ▼ 1,714 places
#8,848
30 days · prev. #7,134 · best #7,134
Last updated:

How does zpxk1ng play?

Rating 1.03 K/R 0.71 ADR 80.3 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 33 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 12%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 16%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.02 · Ø 1.01 better than 59%
Pistol kills per match 2.4
Knife kills 1 in 33 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 14%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 7x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Patterns

Soon this shows where zpxk1ng loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient12
42% -
0.73 -
78.4 -
1.05-
60% of 58 duels -
75% of 4 situations -
Inferno8
75% -
0.85 -
92.2 -
1.25-
55% of 42 duels -
40% of 5 situations -
Mirage5
40% -
0.65 -
80.6 -
0.90-
50% of 18 duels -
67% of 3 situations -
Cache4
75% -
0.69 -
83.1 -
0.97-
55% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zpxk1ng plays

Across 33 matches zpxk1ng averages K/R 0.71, ADR 80.3 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 16% of level 9 players. Averages 16.0 kills per match with 42% headshots. In 12 of 33 matches the rating was 1.10 or higher (36%), in 12 it was below 0.90. In 29 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 4 matches, win rate 25%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.