zpicy-

Albania
On FACEIT since 2017 89 matches tracked 48 matches in 30 days
ELO ▲ 1
2,055
30-day peak: 2,113
Rank EU
#218,759
Albania #1,204 in Albania
Last updated:

How does zpicy- play?

Rating 1.04 K/R 0.76 ADR 84.0 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 2.5
Knife kills 5 in 89 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 11x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so slightly above the average (36%).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 35%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether zpicy- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.83.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +25 ELO, win rate 37%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Reached level 10 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 31 · Inferno

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
43% better than 22%
0.72 better than 43%
81.8 better than 58%
0.95 better than 26%
57% of 131 duels better than 83%
23% of 13 situations better than 15%
Mirage27
59% better than 79%
0.78 better than 70%
85.9 better than 75%
1.09 better than 70%
57% of 120 duels better than 82%
33% of 15 situations better than 36%
Ancient16
56% better than 64%
0.77 better than 63%
85.6 better than 72%
1.04 better than 56%
50% of 70 duels better than 42%
56% of 9 situations better than 87%
Inferno6
17% -
0.90 -
97.3 -
1.28-
51% of 35 duels -
40% of 5 situations -
Nuke6
67% -
0.76 -
77.8 -
1.14-
55% of 31 duels -
33% of 3 situations -
Anubis3
33% -
0.52 -
74.6 -
0.76-
29% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zpicy- plays

Across 89 matches zpicy- averages K/R 0.76, ADR 84.0 and a rating of 1.04. Biggest strength: Opening duels won at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 27 matches. In 37 of 89 matches the rating was 1.10 or higher (42%), in 34 it was below 0.90. In 72 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. Things go best on Mirage (+30 ELO, win rate 59%). Last 30 days: 48 matches, win rate 48%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.