zowzera

Argentina
On FACEIT since 2025 384 matches tracked 150 matches in 30 days
ELO ▲ 157
2,153
30-day peak: 2,179
Rank SA ▲ 3,143 places
#4,132
Argentina #860 in Argentina
30 days · prev. #7,275 · best #3,155
Last updated:

How does zowzera play?

Rating 1.15 (from 364 matches) K/R 0.84 ADR 88.9 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 364 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 30%+19 pp · Ø 11% better than 97%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.8
Zeus kills7 in 384 matches
Knife kills 27 in 384 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 110x 4K, 17 aces in 364 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 33%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +8.2, Win rate +5 pp, ELO +299
= Stayed the same
K/R at 0.84
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −67 ELO
45 matches · 47% win rate
On Mirage −50 ELO
107 matches · 51% win rate
On Tuesdays −87 ELO, win rate 42%

zowzera loses the most ELO on Nuke: −67 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 3.24 · Ancient
  3. Most kills in a match: 47 · Mirage
  4. Longest win streak: 6 wins in a row · Nuke
  5. Reached level 10 · Inferno

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2143
52% right on the average
0.87 better than 94%
92.9 better than 92%
1.20 better than 91%
60% of 971 duels better than 91%
36% of 70 situations better than 47%
Mirage107
51% better than 52%
0.81 better than 80%
85.8 better than 74%
1.11 better than 76%
54% of 619 duels better than 68%
33% of 45 situations better than 36%
Nuke45
47% better than 27%
0.82 better than 79%
85.5 better than 73%
1.16 better than 81%
51% of 276 duels better than 43%
41% of 27 situations better than 49%
Cache25
48% -
0.86 -
90.3 -
1.15-
52% of 124 duels -
33% of 15 situations -
Anubis23
57% better than 71%
0.74 right on the average
78.7 better than 39%
1.01 better than 45%
47% of 131 duels better than 27%
43% of 14 situations better than 63%
Ancient21
43% better than 21%
0.85 better than 90%
93.2 better than 91%
1.15 better than 85%
56% of 87 duels better than 76%
22% of 9 situations better than 14%
Inferno16
31% better than 2%
0.83 better than 85%
85.6 better than 69%
1.09-
47% of 73 duels better than 20%
40% of 5 situations better than 55%
Vertigo4
50% -
0.95 -
104.2 -
1.30-
64% of 33 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zowzera plays

Across 384 matches zowzera averages K/R 0.84 and ADR 88.9; the rating across the 364 rated matches is 1.15. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 49% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 193 of 364 matches the rating was 1.10 or higher (53%), in 91 it was below 0.90. In 364 matches with detailed stats: 110 4Ks and 17 aces. Best month by rating: November 2026 at 1.30. zowzera loses the most ELO on Nuke (−67 ELO, win rate 47%). Things go best on Dust 2 (+153 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, +21 ELO. Improved over the last three months: ADR +8.2, Win rate +5 pp, ELO +299. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.84. Last 30 days: 150 matches, win rate 51%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.