zoteriAliu

Kosovo
On FACEIT since 2021 146 matches tracked 62 matches in 30 days
ELO ▼ 46
2,240
30-day peak: 2,373
Rank EU
#127,878
Kosovo #1,245 in Kosovo
Last updated:

How does zoteriAliu play?

Rating 1.21 K/R 0.88 ADR 90.7 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 146 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 4.0
Knife kills 6 in 146 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 96%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 42x 4K, 12 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.87, Rating at 1.21, ADR at 89.7, Headshots at 58%
▼ Got worse
ELO −111

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
46 matches · 61% win rate
In match 1 of the day +4 ELO
39 matches · 44% win rate
Between 18:00 and 24:00 +41 ELO, win rate 44%

zoteriAliu loses the most ELO on Mirage: −5 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 39 · Dust 2
  4. Highest rating in a match: 2.63 · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
47% better than 34%
0.86 better than 91%
88.6 better than 82%
1.19 better than 89%
48% of 258 duels better than 34%
24% of 25 situations better than 15%
Mirage46
61% better than 83%
0.91 better than 96%
95.8 better than 95%
1.28 better than 96%
62% of 310 duels better than 95%
42% of 26 situations better than 61%
Inferno26
58% better than 65%
0.88 better than 93%
90.1 better than 84%
1.20 better than 87%
59% of 157 duels better than 83%
27% of 11 situations better than 18%
Nuke11
27% -
0.77 -
80.7 -
1.05-
58% of 59 duels -
25% of 8 situations -
Ancient8
25% -
0.88 -
88.6 -
1.20-
48% of 31 duels -
25% of 4 situations -
Cache5
60% -
0.88 -
90.2 -
1.27-
57% of 46 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zoteriAliu plays

Across 146 matches zoteriAliu averages K/R 0.88, ADR 90.7 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 19.9 kills per match with 58% headshots. The strongest map is Mirage with a 61% win rate in 46 matches. In 86 of 146 matches the rating was 1.10 or higher (59%), in 31 it was below 0.90. In 125 matches with detailed stats: 42 4Ks and 12 aces. Best month by rating: September 2026 at 1.25. zoteriAliu loses the most ELO on Mirage (−5 ELO, win rate 61%). Things go best on Dust 2 (+84 ELO, win rate 47%). Match no. 3 of the day goes best: 65% win rate, +40 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −111. Unchanged in recent months: K/R at 0.87, Rating at 1.21, ADR at 89.7, Headshots at 58%. Last 30 days: 62 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.