zonpakto

Norway
60 matches tracked
Last updated:

How does zonpakto play?

Rating 0.86 (from 16 matches) K/R 0.59 ADR 66.7 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.19 ConsistencyShare of matches with at least a normal rating (0.90 and up). 25%
Rating spread from 16 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 50% very weak below 0.75 25%
Player type
Hits the head
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 49%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−10 pp better than 8%
Clutch 1v2 won 11%−11 pp better than 8%
Clutch kills per match 1.1−0.6 better than 10%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+12 pp better than 96%
AWP share of kills 1%−10 pp better than 7%
K/D 0.79−0.17 better than 5%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.4%−2.2 pp better than 8%
Rounds with 3K 2.2%−1.5 pp better than 4%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 4x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 20%
Utility damage per round 1.5−2.3 better than 6%
Enemies flashed per round 0.16−0.08 better than 31%
Rounds with a death 74%+1.0 pp better than 45%

Patterns

From the last 60 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.20 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 26 · Ancient

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
65% better than 95%
0.62 better than 17%
64.5 better than 5%
0.86–
55% of 58 duels better than 83%
30% of 10 situations better than 30%
Ancient15
53% better than 66%
0.64 better than 27%
71.5 better than 22%
0.94–
56% of 73 duels better than 86%
33% of 6 situations better than 43%
Dust 212
58% –
0.56 –
69.9 –
0.82–
43% of 51 duels –
20% of 5 situations –
Anubis7
29% –
0.51 –
61.3 –
0.85–
42% of 36 duels –
40% of 5 situations –
Cache5
40% –
0.54 –
62.6 –
0.74–
29% of 28 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How zonpakto plays

Across 60 matches zonpakto averages K/R 0.59 and ADR 66.7; the rating across the 16 rated matches is 0.86. Biggest strength: Headshot rate at 55%. That is better than 96% of players on level 4. Most room to improve: Damage per round (ADR) at 66.7. That is better than only 4% of players on level 4. On average 12.8 kills per match, 55% of them headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 2 of 16 matches the rating was 1.10 or higher (13%), in 12 it was below 0.90. In 51 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.86. Things go best in match 1 of the day (−3 ELO, win rate 60%). Last 30 days: 1 matches, win rate 0%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.