zombiteam

Russia
On FACEIT since 2018 191 matches tracked 64 matches in 30 days
Last updated:

How does zombiteam play?

Rating 1.13 K/R 0.81 ADR 84.4 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 191 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.8
Knife kills 4 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 91%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 66%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 19x 4K, 4 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 30%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +6.1
= Stayed the same
Win rate at 53%, ELO at 2,721
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −36 ELO
31 matches · 35% win rate
On Anubis −30 ELO
30 matches · 60% win rate
On Thursdays −61 ELO, win rate 46%

zombiteam loses the most ELO in match 3 of the day: −36 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.57 · Anubis
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
39% better than 7%
0.78 better than 65%
81.5 better than 51%
1.08 better than 62%
60% of 328 duels better than 90%
29% of 41 situations better than 23%
Dust 254
57% better than 66%
0.78 better than 65%
82.8 better than 58%
1.10 better than 66%
57% of 249 duels better than 77%
35% of 37 situations better than 38%
Ancient35
54% better than 56%
0.85 better than 88%
89.5 better than 83%
1.19 better than 88%
58% of 142 duels better than 82%
23% of 13 situations better than 15%
Anubis30
60% better than 74%
0.92 better than 96%
91.6 better than 90%
1.30 better than 96%
61% of 137 duels better than 90%
21% of 14 situations better than 12%
Inferno10
70% -
0.68 -
75.9 -
0.97-
49% of 51 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zombiteam plays

Across 191 matches zombiteam averages K/R 0.81, ADR 84.4 and a rating of 1.13. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 97 of 191 matches the rating was 1.10 or higher (51%), in 53 it was below 0.90. In 104 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: October 2026 at 1.27. zombiteam loses the most ELO in match 3 of the day (−36 ELO, win rate 35%). Things go best on Dust 2 (+141 ELO, win rate 57%). From match no. 5 of the day on, things go best: 63% win rate, +115 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.1. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 53%, ELO at 2,721. Last 30 days: 64 matches, win rate 53%, net ELO +206.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.