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zombiemute

China
On FACEIT since 2020 114 matches tracked 106 matches in 30 days
Last updated:

How does zombiemute play?

Rating 1.42 K/R 0.99 ADR 97.0 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 96%
Rating distribution from 114 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 45% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 3% very weak below 0.75 2%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 92%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.62 K/D and so well above the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.62+0.59 · Ø 1.03 better than 99%
Pistol kills per match 3.1
Zeus kills4 in 114 matches
Knife kills 1 in 114 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.8% of rounds and so well above the average (13.4%).

2K rounds 18.8%+5.4 pp · Ø 13.4% better than 99%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 31x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 16%
Deaths per round 61%−11 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether zombiemute is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches, all from the last 3 months.

Kills per round (K/R)

0.96
OctNov

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
52 matches · 71% win rate
On Saturdays +56 ELO, win rate 66%

zombiemute loses the most ELO on Mirage: −24 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 21 wins in a row · Cache
  3. Reached level 10 · Ancient
  4. Most kills in a match: 44 · Anubis
  5. Highest rating in a match: 3.25 · Ancient

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
71% better than 97%
1.00 better than 99%
98.0 better than 97%
1.44 better than 99%
69% of 180 duels better than 99%
55% of 47 situations better than 88%
Ancient26
69% better than 94%
0.99 better than 99%
95.3 better than 96%
1.42 better than 99%
62% of 77 duels better than 96%
41% of 22 situations better than 60%
Cache14
79% -
1.02 -
99.9 -
1.49-
54% of 37 duels -
71% of 7 situations -
Anubis12
75% -
1.02 -
99.2 -
1.42-
69% of 35 duels -
31% of 13 situations -
Dust 27
71% -
0.85 -
93.3 -
1.21-
50% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zombiemute plays

Across 114 matches zombiemute averages K/R 0.99, ADR 97.0 and a rating of 1.42. Biggest strength: Rating at 1.42, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 21.0 kills per match with 42% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 90 of 114 matches the rating was 1.10 or higher (79%), in 5 it was below 0.90. In 114 matches with detailed stats: 31 4Ks and 3 aces. zombiemute loses the most ELO on Mirage (−24 ELO, win rate 71%). Things go best on Ancient (+28 ELO, win rate 69%). From match no. 5 of the day on, things go best: 79% win rate, +5 ELO. Last 30 days: 106 matches, win rate 72%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.