zombieghoul

United Kingdom
On FACEIT since 2024 385 matches tracked 107 matches in 30 days
ELO ▲ 378
2,663
30-day peak: 2,663
Rank EU
#32,515
United Kingdom #583 in United Kingdom
Last updated:

How does zombieghoul play?

Rating 1.19 (from 335 matches) K/R 0.83 ADR 89.2 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 335 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.23+0.19 · Ø 1.04 better than 90%
Pistol kills per match 3.8
Knife kills 11 in 385 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 85%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 69x 4K, 6 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, ADR +6.0, Win rate +15 pp
= Stayed the same
ELO at 2,663
▼ Got worse
Headshots −12 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.85 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −10 ELO, win rate 43%
On Saturdays ±0 ELO, win rate 34%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
55% better than 60%
0.86 better than 88%
90.9 better than 86%
1.24 better than 91%
61% of 547 duels better than 94%
37% of 103 situations better than 46%
Dust 2100
47% better than 28%
0.82 better than 79%
88.9 better than 81%
1.20 better than 86%
61% of 456 duels better than 90%
41% of 71 situations better than 58%
Anubis57
46% better than 23%
0.78 better than 62%
88.8 better than 81%
1.13 better than 72%
54% of 201 duels better than 59%
35% of 37 situations better than 42%
Ancient51
49% better than 34%
0.87 better than 90%
93.2 better than 90%
1.26 better than 94%
58% of 195 duels better than 80%
58% of 33 situations better than 91%
Nuke27
56% right on the average
0.80 better than 57%
84.5 better than 53%
1.13 better than 59%
51% of 110 duels better than 37%
37% of 19 situations better than 43%
Inferno10
40% -
0.78 -
84.7 -
1.00-
47% of 17 duels -
50% of 6 situations -
Cache8
63% -
0.63 -
77.0 -
0.90-
49% of 35 duels -
75% of 4 situations -
Overpass5
20% -
0.73 -
77.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zombieghoul plays

Across 385 matches zombieghoul averages K/R 0.83 and ADR 89.2; the rating across the 335 rated matches is 1.19. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 45% headshots. The strongest map is Nuke with a 56% win rate in 27 matches. In 194 of 335 matches the rating was 1.10 or higher (58%), in 73 it was below 0.90. In 325 matches with detailed stats: 69 4Ks and 6 aces. Best month by rating: July 2026 at 1.26. Things go best in match 4 of the day (+108 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +108 ELO. Improved over the last three months: K/R +0.07, ADR +6.0, Win rate +15 pp. Got weaker: Headshots −12 pp. Unchanged in recent months: ELO at 2,663. Last 30 days: 107 matches, win rate 60%, net ELO +330.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.