zombie_mod69

South Korea
On FACEIT since 2024 242 matches tracked 101 matches in 30 days
ELO ▼ 244
2,021
30-day peak: 2,265
Rank EU
#245,955
South Korea #3,499 in South Korea
Last updated:

How does zombie_mod69 play?

Rating 0.94 K/R 0.68 ADR 73.7 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 242 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.09 · Ø 1.03 better than 17%
Pistol kills per match 2.4
Zeus kills5 in 242 matches
Knife kills 7 in 242 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 22x 4K, 0 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 8%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether zombie_mod69 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 224 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.73
AugSepOctNov

Best month: November 2026 with 0.73.

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −137 ELO
75 matches · 51% win rate
On Dust 2 −81 ELO
64 matches · 34% win rate
Between 6:00 and 12:00 −57 ELO, win rate 39%
On Sundays −59 ELO, win rate 34%

zombie_mod69 loses the most ELO on Mirage: −137 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.81 · Anubis
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
51% better than 48%
0.65 better than 12%
71.4 better than 10%
0.93 better than 17%
45% of 304 duels better than 18%
42% of 60 situations better than 62%
Dust 264
34% better than 5%
0.63 better than 7%
68.4 better than 4%
0.85 better than 4%
40% of 330 duels better than 5%
39% of 36 situations better than 52%
Anubis47
45% better than 30%
0.72 better than 39%
82.0 better than 55%
0.98 better than 32%
47% of 239 duels better than 22%
33% of 21 situations better than 39%
Ancient40
60% better than 77%
0.73 better than 43%
76.2 better than 26%
1.02 better than 45%
47% of 169 duels better than 25%
43% of 37 situations better than 65%
Nuke13
54% -
0.74 -
74.9 -
1.06-
57% of 60 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zombie_mod69 plays

Across 242 matches zombie_mod69 averages K/R 0.68, ADR 73.7 and a rating of 0.94. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 40 matches. In 66 of 242 matches the rating was 1.10 or higher (27%), in 105 it was below 0.90. In 242 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: November 2026 at 1.02. zombie_mod69 loses the most ELO on Mirage (−137 ELO, win rate 51%). Things go best on Anubis (+69 ELO, win rate 45%). Match no. 4 of the day goes best: 58% win rate, +33 ELO. Last 30 days: 101 matches, win rate 45%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.