zombie_ghoul

Switzerland
On FACEIT since 2025 376 matches tracked 137 matches in 30 days
ELO ▼ 234
2,177
30-day peak: 2,411
Rank EU
#154,854
Switzerland #1,275 in Switzerland
Last updated:

How does zombie_ghoul play?

Rating 1.07 K/R 0.74 ADR 77.7 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 376 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.8
Zeus kills5 in 376 matches
Knife kills 17 in 376 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.4%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 6 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 77.7
▼ Got worse
Headshots −4 pp, ELO −161

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −142 ELO
40 matches · 43% win rate
On Mirage −113 ELO
149 matches · 47% win rate
Between 6:00 and 12:00 −104 ELO, win rate 41%
On Thursdays −57 ELO, win rate 40%

zombie_ghoul loses the most ELO on Ancient: −142 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.10 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 43 · Inferno

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
47% better than 34%
0.76 better than 61%
78.1 better than 36%
1.09 better than 71%
54% of 554 duels better than 69%
43% of 129 situations better than 64%
Dust 288
50% better than 42%
0.75 better than 56%
77.2 better than 31%
1.08 better than 66%
58% of 366 duels better than 83%
54% of 68 situations better than 87%
Anubis65
51% better than 50%
0.73 better than 44%
79.7 better than 42%
1.06 better than 59%
55% of 234 duels better than 71%
41% of 34 situations better than 60%
Ancient40
43% better than 21%
0.70 better than 29%
76.8 better than 29%
1.00 better than 39%
53% of 147 duels better than 56%
43% of 21 situations better than 65%
Cache12
50% -
0.72 -
79.1 -
1.05-
47% of 53 duels -
30% of 10 situations -
Inferno11
55% -
0.71 -
70.7 -
1.01-
49% of 37 duels -
56% of 9 situations -
Nuke11
27% -
0.70 -
71.2 -
0.99-
52% of 44 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zombie_ghoul plays

Across 376 matches zombie_ghoul averages K/R 0.74, ADR 77.7 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 167 of 376 matches the rating was 1.10 or higher (44%), in 118 it was below 0.90. In 298 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: November 2026 at 1.10. zombie_ghoul loses the most ELO on Ancient (−142 ELO, win rate 43%). Things go best on Anubis (+1 ELO, win rate 51%). Match no. 2 of the day goes best: 55% win rate, −46 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −4 pp, ELO −161. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 77.7. Last 30 days: 137 matches, win rate 46%, net ELO −333.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.