zombie888

South Korea
On FACEIT since 2020 146 matches tracked 45 matches in 30 days
ELO ▲ 290
2,152
30-day peak: 2,152
Rank EU
#164,768
South Korea #2,267 in South Korea
Last updated:
Next update possible in 59m 17s

How does zombie888 play?

Rating 1.11 K/R 0.80 ADR 87.3 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 146 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 3.0
Knife kills 2 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 13x 4K, 3 aces in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 7%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +635
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −8.0, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.84). Just above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
51 matches · 61% win rate
On Ancient −21 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 +29 ELO, win rate 46%

zombie888 loses the most ELO on Mirage: −24 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 2.71 · Dust 2
  5. Most kills in a match: 34 · Nuke

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
61% better than 85%
0.78 better than 70%
86.2 better than 76%
1.09 better than 70%
54% of 237 duels better than 68%
41% of 22 situations better than 59%
Dust 237
49% better than 41%
0.91 better than 97%
94.9 better than 95%
1.28 better than 97%
54% of 185 duels better than 68%
56% of 18 situations better than 90%
Ancient20
40% better than 14%
0.79 better than 72%
86.2 better than 75%
1.05 better than 60%
51% of 100 duels right on the average
46% of 13 situations better than 69%
Anubis15
60% better than 78%
0.76 better than 61%
83.5 better than 66%
1.08 better than 67%
47% of 64 duels better than 27%
60% of 5 situations better than 92%
Nuke14
43% -
0.74 -
84.3 -
1.01-
51% of 69 duels -
60% of 5 situations -
Inferno6
17% -
0.80 -
83.3 -
1.08-
61% of 33 duels -
40% of 5 situations -
Cache3
33% -
0.51 -
62.2 -
0.63-
33% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zombie888 plays

Across 146 matches zombie888 averages K/R 0.80, ADR 87.3 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 51 matches. In 72 of 146 matches the rating was 1.10 or higher (49%), in 44 it was below 0.90. In 91 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. zombie888 loses the most ELO on Mirage (−24 ELO, win rate 61%). Things go best on Dust 2 (+52 ELO, win rate 49%). From match no. 5 of the day on, things go best: 62% win rate, −28 ELO. Improved over the last three months: Win rate +6 pp, ELO +635. Got weaker: K/R −0.09, Rating −0.11, ADR −8.0, Headshots −2 pp. Last 30 days: 45 matches, win rate 62%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.