zombie678

China
On FACEIT since 2024 142 matches tracked 42 matches in 30 days
Last updated:

How does zombie678 play?

Rating 1.11 (from 121 matches) K/R 0.79 ADR 84.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 3.3
Knife kills 1 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 19x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +4.4
= Stayed the same
ELO at 2,217
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.85 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
20 matches · 40% win rate
On Dust 2 −17 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 −25 ELO, win rate 45%
On Fridays ±0 ELO, win rate 38%

zombie678 loses the most ELO in match 4 of the day: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.14 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
60% better than 81%
0.83 better than 86%
87.1 better than 79%
1.18 better than 88%
61% of 231 duels better than 93%
39% of 36 situations better than 54%
Dust 234
44% better than 23%
0.76 better than 62%
82.0 better than 58%
1.08 better than 66%
59% of 103 duels better than 87%
42% of 12 situations better than 61%
Ancient15
53% better than 57%
0.67 better than 17%
75.6 better than 19%
0.90-
52% of 60 duels better than 55%
71% of 7 situations better than 98%
Anubis13
62% -
0.85 -
86.4 -
1.13-
55% of 67 duels -
33% of 3 situations -
Nuke8
38% -
0.71 -
81.6 -
0.97-
50% of 30 duels -
100% of 1 situations -
Inferno6
33% -
0.72 -
77.3 -
0.92-
42% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zombie678 plays

Across 142 matches zombie678 averages K/R 0.79 and ADR 84.1; the rating across the 121 rated matches is 1.11. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 59% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 55 of 121 matches the rating was 1.10 or higher (45%), in 34 it was below 0.90. In 53 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.27. zombie678 loses the most ELO in match 4 of the day (−25 ELO, win rate 40%). Things go best on Mirage (+49 ELO, win rate 60%). Match no. 2 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +4.4. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,217. Last 30 days: 42 matches, win rate 50%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.