zombi-boss

Spain
On FACEIT since 2019 404 matches tracked 148 matches in 30 days
ELO ▲ 87
3,150
30-day peak: 3,270
Rank EU ▼ 190 places
#5,093
Spain #44 in Spain
30 days · prev. #4,903 · best #3,127
Last updated:

How does zombi-boss play?

Rating 0.90 K/R 0.64 ADR 73.0 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 404 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 32%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.06).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.90−0.16 · Ø 1.06 better than 3%
Pistol kills per match 2.1
Knife kills 6 in 404 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 11.2%−2.4 pp · Ø 13.6% better than 4%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 1.8−0.6 · Ø 2.4 better than 2%
4Ks and aces 30x 4K, 2 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 32%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +5 pp, ELO +576
= Stayed the same
K/R at 0.63, Rating at 0.90, ADR at 72.6
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: July 2026 with 0.68. Last 3 months: 0.63 (at the start 0.64). Well below the average (0.75).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −123 ELO
65 matches · 40% win rate
In match 4 of the day −64 ELO
39 matches · 41% win rate
Between 6:00 and 12:00 +108 ELO, win rate 48%
On Saturdays −54 ELO, win rate 39%

zombi-boss loses the most ELO on Ancient: −123 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 38 · Anubis
  4. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
58% better than 65%
0.66 better than 10%
73.8 better than 13%
0.93 better than 11%
54% of 427 duels better than 60%
41% of 68 situations better than 58%
Dust 285
52% better than 39%
0.62 better than 4%
71.6 better than 7%
0.89 better than 4%
45% of 300 duels better than 14%
28% of 46 situations better than 21%
Ancient65
40% better than 9%
0.60 better than 2%
71.5 better than 6%
0.83 better than 1%
43% of 221 duels better than 8%
22% of 32 situations better than 14%
Anubis65
55% better than 48%
0.62 better than 4%
71.0 better than 5%
0.87 better than 3%
49% of 202 duels better than 31%
31% of 48 situations better than 32%
Nuke27
56% better than 47%
0.67 better than 13%
77.7 better than 27%
0.92 better than 9%
50% of 106 duels better than 32%
27% of 11 situations better than 22%
Inferno18
56% better than 35%
0.71 better than 21%
81.4 better than 36%
1.03 better than 24%
58% of 71 duels better than 56%
29% of 14 situations better than 21%
Cache5
0% -
0.58 -
65.3 -
0.82-
59% of 17 duels -
25% of 4 situations -
Aim_rats3
33% -
0.47 -
52.5 -
0.71-
40% of 30 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zombi-boss plays

Across 404 matches zombi-boss averages K/R 0.64, ADR 73.0 and a rating of 0.90. Biggest strength: Utility damage per round at 5.1, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.90, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 13.9 kills per match with 41% headshots. The strongest map is Mirage with a 58% win rate in 126 matches. In 93 of 404 matches the rating was 1.10 or higher (23%), in 214 it was below 0.90. In 341 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. zombi-boss loses the most ELO on Ancient (−123 ELO, win rate 40%). Things go best on Anubis (+187 ELO, win rate 55%). Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +576. Unchanged in recent months: K/R at 0.63, Rating at 0.90, ADR at 72.6. Last 30 days: 148 matches, win rate 53%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.