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zombaktroll

Russia
On FACEIT since 2018 559 matches tracked 238 matches in 30 days
ELO ▲ 170
3,690
30-day peak: 4,021
Rank EU ▲ 77 places
#737
Russia #233 in Russia
30 days · prev. #814 · best #119
Last updated:

How does zombaktroll play?

Rating 1.09 (from 460 matches) K/R 0.78 ADR 83.1 from 559 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 460 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 16%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (490 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 42%
Opening duels won 55%+1 pp · Ø 54% better than 55%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 50%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 12%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (54%).

Headshot rate 46%−8 pp · Ø 54% better than 16%
AWP share of kills 19%+6 pp · Ø 13% better than 77%
K/D 1.11+0.01 · Ø 1.10 better than 39%
Pistol kills per match 2.6 from the last 460
Knife kills 2 in 460 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so just below the average (14.3%).

2K rounds 14.0%−0.3 pp · Ø 14.3% better than 37%
3K rounds 4.9%+0.4 pp · Ø 4.5% better than 59%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 78x 4K, 7 aces in 490 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 63%
Enemies flashed per round 0.28−0.05 · Ø 0.33 better than 29%
Deaths per round 70%−1 pp · Ø 71% better than 40%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +44 pp, ELO +375
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −5.7, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.83). Right on the average (0.78).

Patterns

From the last 460 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −337 ELO
63 matches · 40% win rate
On Anubis −152 ELO
24 matches · 29% win rate
Between 6:00 and 12:00 −165 ELO, win rate 45%
On Saturdays −325 ELO, win rate 45%

zombaktroll loses the most ELO on Ancient: −337 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 460 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage198
59% better than 59%
0.80 right on the average
85.3 better than 47%
1.13 better than 53%
57% of 819 duels better than 65%
39% of 95 situations right on the average
Dust 296
49% better than 22%
0.76 better than 35%
79.5 better than 23%
1.07 better than 31%
56% of 397 duels better than 58%
47% of 49 situations better than 68%
Ancient63
40% better than 5%
0.75 better than 31%
78.1 better than 15%
1.02 better than 21%
50% of 245 duels better than 27%
31% of 39 situations better than 30%
Nuke37
49% better than 19%
0.79 better than 44%
82.6 better than 36%
1.11 better than 43%
52% of 128 duels better than 36%
52% of 23 situations better than 81%
Anubis24
29% better than 1%
0.76 better than 38%
80.1 better than 27%
1.02 better than 21%
52% of 102 duels better than 38%
44% of 16 situations better than 64%
Inferno22
50% better than 31%
0.73 better than 38%
79.4 better than 35%
1.03 better than 37%
58% of 113 duels better than 74%
29% of 7 situations better than 28%
Cache20
50% better than 36%
0.82 better than 79%
88.5 better than 76%
1.13 better than 75%
57% of 90 duels better than 77%
40% of 10 situations better than 52%

Compared with players on the same level who have at least 15 matches on the map.

How zombaktroll plays

Across 559 matches zombaktroll averages K/R 0.78 and ADR 83.1; the rating across the 460 rated matches is 1.09. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 198 matches. In 213 of 460 matches the rating was 1.10 or higher (46%), in 148 it was below 0.90. In 490 matches with detailed stats: 78 4Ks and 7 aces. Best month by rating: September 2026 at 1.13. zombaktroll loses the most ELO on Ancient (−337 ELO, win rate 40%). Things go best on Nuke (+146 ELO, win rate 49%). Improved over the last three months: Headshots +44 pp, ELO +375. Got weaker: K/R −0.05, ADR −5.7, Win rate −5 pp. Last 30 days: 238 matches, win rate 50%, net ELO −251.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.