zomb1ecult

Belarus
On FACEIT since 2024 469 matches tracked 206 matches in 30 days
ELO ▲ 66
2,675
30-day peak: 2,741
Rank NA ▲ 172 places
#897
Belarus #2 in Belarus
30 days · prev. #1,069 · best #648
Last updated:

How does zomb1ecult play?

Rating 1.03 (from 412 matches) K/R 0.75 ADR 82.9 from 469 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 419 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.0
Knife kills 6 in 469 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 85x 4K, 9 aces in 419 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +492
= Stayed the same
K/R at 0.74, ADR at 82.7
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Sep to Nov 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 469 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
176 matches · 49% win rate
In match 3 of the day +129 ELO
58 matches · 41% win rate
Between 6:00 and 12:00 −19 ELO, win rate 48%
On Wednesdays +40 ELO, win rate 47%

zomb1ecult loses the most ELO on Mirage: −98 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.30 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 469 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage176
49% better than 35%
0.75 right on the average
84.2 better than 64%
1.02 better than 43%
49% of 898 duels better than 35%
25% of 84 situations better than 14%
Dust 296
47% better than 29%
0.72 better than 39%
80.2 better than 44%
0.97 better than 24%
52% of 389 duels right on the average
40% of 35 situations better than 56%
Ancient92
62% better than 78%
0.78 better than 65%
86.1 better than 69%
1.08 better than 62%
57% of 374 duels better than 79%
35% of 52 situations better than 39%
Anubis44
64% better than 83%
0.72 better than 36%
79.9 better than 40%
1.03 better than 43%
54% of 211 duels better than 62%
38% of 26 situations right on the average
Nuke40
60% better than 65%
0.73 better than 39%
82.5 better than 56%
1.01 better than 42%
51% of 192 duels better than 41%
33% of 21 situations better than 37%
Cache9
22% -
0.70 -
71.3 -
0.95-
45% of 31 duels -
40% of 10 situations -
Inferno9
67% -
0.77 -
84.7 -
1.02-
40% of 42 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zomb1ecult plays

Across 469 matches zomb1ecult averages K/R 0.75 and ADR 82.9; the rating across the 412 rated matches is 1.03. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Anubis with a 64% win rate in 44 matches. In 164 of 419 matches the rating was 1.10 or higher (39%), in 173 it was below 0.90. In 419 matches with detailed stats: 85 4Ks and 9 aces. Best month by rating: November 2026 at 1.11. zomb1ecult loses the most ELO on Mirage (−98 ELO, win rate 49%). Things go best on Anubis (+224 ELO, win rate 64%). Improved over the last three months: ELO +492. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.7. Last 30 days: 206 matches, win rate 51%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.