zoiq--

Japan
On FACEIT since 2025 129 matches tracked 89 matches in 30 days
Last updated:

How does zoiq-- play?

Rating 1.18 K/R 0.83 ADR 88.1 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 129 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 9%
AWP share of kills 20%+8 pp · Ø 12% better than 87%
K/D 1.19+0.15 · Ø 1.04 better than 87%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 69%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 74%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 47x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 23%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Clutch 1v1 at 46%
▼ Got worse
K/R −0.23, Rating −0.37, ADR −19.7, Win rate −12 pp, ELO −69, First kills −4 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 1.02. Last 3 months: 0.79 (at the start 1.02). Clearly above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
23 matches · 48% win rate
In match 2 of the day +27 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 +24 ELO, win rate 46%
On Saturdays ±0 ELO, win rate 44%

zoiq-- loses the most ELO on Ancient: −51 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis
  4. Highest rating in a match: 3.13 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
49% better than 38%
0.86 better than 89%
89.3 better than 82%
1.23 better than 91%
63% of 240 duels better than 96%
59% of 32 situations better than 92%
Anubis26
42% better than 17%
0.81 better than 77%
82.1 better than 54%
1.11 better than 70%
62% of 97 duels better than 92%
33% of 21 situations better than 38%
Mirage25
68% better than 95%
0.86 better than 89%
94.2 better than 93%
1.25 better than 94%
61% of 137 duels better than 93%
57% of 7 situations better than 93%
Ancient23
48% better than 34%
0.73 better than 39%
81.0 better than 44%
0.97 better than 24%
50% of 109 duels better than 41%
23% of 13 situations better than 16%
Cache3
67% -
1.22 -
118.5 -
1.67-
81% of 16 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zoiq-- plays

Across 129 matches zoiq-- averages K/R 0.83, ADR 88.1 and a rating of 1.18. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Mirage with a 68% win rate in 25 matches. In 66 of 129 matches the rating was 1.10 or higher (51%), in 37 it was below 0.90. In 129 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: August 2026 at 1.48. zoiq-- loses the most ELO on Ancient (−51 ELO, win rate 48%). Things go best on Mirage (+65 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.23, Rating −0.37, ADR −19.7, Win rate −12 pp, ELO −69, First kills −4 pp. Unchanged in recent months: Clutch 1v1 at 46%. Last 30 days: 89 matches, win rate 54%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.