zock9

Brazil
On FACEIT since 2018 331 matches tracked 32 matches in 30 days
ELO ▲ 210
3,086
30-day peak: 3,104
Rank SA ▲ 150 places
#148
Brazil #135 in Brazil
30 days · prev. #298 · best #148
Last updated:

How does zock9 play?

Rating 1.15 (from 247 matches) K/R 0.81 ADR 82.1 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 247 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (53%).

Headshot rate 37%−16 pp · Ø 53% better than 2%
AWP share of kills 49%+37 pp · Ø 12% better than 99%
K/D 1.20+0.15 · Ø 1.05 better than 83%
Pistol kills per match 2.8 from the last 247
Knife kills 10 in 247 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 72%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 76%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 44x 4K, 2 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 21%−12 pp · Ø 33% better than 1%
Utility damage per round 2.3−1.5 · Ø 3.8 better than 7%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 85%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.08, Win rate +15 pp, ELO +414
= Stayed the same
K/R at 0.81, ADR at 82.4, Headshots at 36%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −160 ELO
52 matches · 46% win rate
In match 4 of the day −110 ELO
29 matches · 45% win rate
On Tuesdays −314 ELO, win rate 42%

zock9 loses the most ELO on Dust 2: −160 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.30 · Anubis
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
53% better than 43%
0.82 better than 77%
82.5 better than 53%
1.16 better than 79%
59% of 627 duels better than 85%
43% of 67 situations better than 63%
Dust 252
46% better than 20%
0.76 right on the average
82.0 right on the average
1.07 right on the average
59% of 305 duels better than 81%
32% of 25 situations better than 30%
Anubis24
63% better than 75%
0.87 better than 91%
86.5 better than 75%
1.25 better than 93%
62% of 113 duels better than 92%
42% of 19 situations better than 59%
Ancient23
57% better than 57%
0.78 better than 62%
78.5 better than 30%
1.12 better than 71%
54% of 90 duels better than 60%
31% of 26 situations better than 31%
Nuke14
57% -
0.78 -
80.6 -
1.12-
46% of 79 duels -
20% of 10 situations -
Inferno12
75% -
0.82 -
79.6 -
1.22-
59% of 66 duels -
63% of 8 situations -
Cache3
67% -
0.78 -
77.9 -
1.17-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zock9 plays

Across 331 matches zock9 averages K/R 0.81 and ADR 82.1; the rating across the 247 rated matches is 1.15. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 37% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 133 of 247 matches the rating was 1.10 or higher (54%), in 64 it was below 0.90. In 188 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: November 2026 at 1.22. zock9 loses the most ELO on Dust 2 (−160 ELO, win rate 46%). Things go best in match 2 of the day (+156 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +156 ELO. Improved over the last three months: Rating +0.08, Win rate +15 pp, ELO +414. Unchanged in recent months: K/R at 0.81, ADR at 82.4, Headshots at 36%. Last 30 days: 32 matches, win rate 75%, net ELO +290.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.