zmf1r666

Russia
216 matches tracked 29 matches in 30 days
Last updated:

How does zmf1r666 play?

Rating 1.19 (from 205 matches) K/R 0.87 ADR 92.0 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 205 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 50%+2 pp · Ø 48% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.17+0.15 · Ø 1.02 better than 93%
Pistol kills per match 2.5
Knife kills 12 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.3%).

2K rounds 16.6%+3.3 pp · Ø 13.3% better than 98%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 50x 4K, 5 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 9%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Rating at 1.21, ADR at 90.9, Win rate at 47%
▼ Got worse
Headshots −3 pp, ELO −106

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: June 2026 with 0.95. Last 3 months: 0.88 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −126 ELO
45 matches · 49% win rate
On Dust 2 −26 ELO
34 matches · 47% win rate
Between 6:00 and 12:00 +20 ELO, win rate 42%
On Saturdays +24 ELO, win rate 39%

zmf1r666 loses the most ELO on Anubis: −126 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Highest rating in a match: 2.44 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
51% better than 53%
0.92 better than 98%
95.8 better than 97%
1.29 better than 98%
55% of 444 duels better than 75%
43% of 44 situations better than 65%
Anubis45
49% better than 44%
0.88 better than 95%
93.2 better than 95%
1.17 better than 90%
51% of 233 duels right on the average
29% of 24 situations better than 25%
Dust 234
47% better than 35%
0.81 better than 85%
85.1 better than 74%
1.11 better than 79%
48% of 140 duels better than 35%
33% of 18 situations better than 38%
Ancient30
53% better than 56%
0.85 better than 95%
91.3 better than 94%
1.14 better than 90%
49% of 140 duels better than 41%
28% of 18 situations better than 26%
Nuke10
20% -
0.81 -
89.3 -
1.06-
53% of 47 duels -
50% of 4 situations -
Inferno7
43% -
0.75 -
81.2 -
0.80-
38% of 26 duels -
50% of 4 situations -
Cache3
67% -
0.82 -
89.4 -
1.04-
75% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zmf1r666 plays

Across 216 matches zmf1r666 averages K/R 0.87 and ADR 92.0; the rating across the 205 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 96% of level 9 players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 9 players. Averages 19.2 kills per match with 50% headshots. The strongest map is Ancient with a 53% win rate in 30 matches. In 118 of 205 matches the rating was 1.10 or higher (58%), in 52 it was below 0.90. In 144 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: June 2026 at 1.31. zmf1r666 loses the most ELO on Anubis (−126 ELO, win rate 49%). Things go best in match 3 of the day (+209 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +209 ELO. Got weaker: Headshots −3 pp, ELO −106. Unchanged in recent months: K/R at 0.88, Rating at 1.21, ADR at 90.9, Win rate at 47%. Last 30 days: 29 matches, win rate 41%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.