zma

Uzbekistan
On FACEIT since 2021 140 matches tracked 44 matches in 30 days
ELO ▲ 229
2,250
30-day peak: 2,282
Rank EU
#123,589
Uzbekistan #640 in Uzbekistan
Last updated:

How does zma play?

Rating 1.12 (from 118 matches) K/R 0.77 ADR 81.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.05+0.02 · Ø 1.03 better than 54%
Pistol kills per match 2.9
Knife kills 12 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 27x 4K, 3 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.15, Rating +0.13, ADR +13.1, Win rate +24 pp, ELO +213
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.67). Clearly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −54 ELO
47 matches · 34% win rate
In match 2 of the day +7 ELO
36 matches · 39% win rate
Between 12:00 and 18:00 −80 ELO, win rate 33%

zma loses the most ELO in match 1 of the day: −54 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 62 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.04 · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% better than 42%
0.80 better than 77%
83.4 better than 64%
1.14 better than 80%
58% of 224 duels better than 82%
55% of 22 situations better than 88%
Mirage41
46% better than 26%
0.80 better than 75%
83.1 better than 62%
1.15 better than 83%
50% of 223 duels better than 41%
33% of 30 situations better than 34%
Nuke19
42% better than 13%
0.77 better than 59%
80.3 better than 43%
1.13-
49% of 88 duels better than 31%
40% of 15 situations better than 46%
Inferno13
54% -
0.77 -
81.7 -
1.15-
61% of 74 duels -
17% of 6 situations -
Ancient9
22% -
0.60 -
65.1 -
0.87-
37% of 35 duels -
50% of 8 situations -
Anubis8
50% -
0.72 -
80.5 -
1.08-
43% of 40 duels -
43% of 7 situations -
Cache4
25% -
0.73 -
85.0 -
1.08-
29% of 28 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zma plays

Across 140 matches zma averages K/R 0.77 and ADR 81.3; the rating across the 118 rated matches is 1.12. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 41% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 57 of 118 matches the rating was 1.10 or higher (48%), in 34 it was below 0.90. In 99 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. zma loses the most ELO in match 1 of the day (−54 ELO, win rate 34%). Things go best on Dust 2 (+63 ELO, win rate 50%). Match no. 3 of the day goes best: 70% win rate, +25 ELO. Improved over the last three months: K/R +0.15, Rating +0.13, ADR +13.1, Win rate +24 pp, ELO +213. Got weaker: Headshots −9 pp. Last 30 days: 44 matches, win rate 59%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.