zlunk

zlunk

Denmark
103 matches tracked 31 matches in 30 days
Last updated:

How does zlunk play?

Rating 1.15 (from 8 matches) K/R 0.78 ADR 87.8 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 7%
Opening duels won 49%−2 pp better than 28%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 85%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 11%
AWP share of kills 1%−10 pp better than 6%
K/D 1.17+0.14 better than 85%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 50%
Rounds with 3K 5.1%+1.0 pp better than 85%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 8x 4K, 1 ace in 68 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 10.8+6.7 better than 99%
Enemies flashed per round 0.40+0.10 better than 77%
Rounds with a death 66%−6.0 pp better than 94%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Win rate +3 pp, ELO +76
= Stayed the same
ADR at 87.4, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.74).

Patterns

From the last 103 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day +41 ELO
47 matches · 47% wins

zlunk loses the most ELO in match 1 of the day: +41 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Inferno
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno30
50% better than 32%
0.77 better than 58%
88.7 better than 71%
1.32–
45% of 78 duels better than 11%
50% of 22 situations better than 78%
Ancient26
50% better than 42%
0.81 better than 79%
94.5 better than 94%
1.24–
53% of 86 duels better than 59%
25% of 20 situations better than 21%
Nuke17
65% better than 76%
0.79 better than 59%
86.2 better than 60%
0.80–
55% of 76 duels better than 61%
24% of 17 situations better than 15%
Dust 215
60% better than 78%
0.83 better than 85%
87.5 better than 80%
1.34–
42% of 52 duels better than 8%
92% of 12 situations better than 99%
Cache6
50% –
0.66 –
76.1 –
-
50% of 18 duels –
25% of 8 situations –
Mirage3
0% –
0.60 –
75.3 –
-
50% of 6 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How zlunk plays

Across 103 matches zlunk averages K/R 0.78 and ADR 87.8; the rating across the 8 rated matches is 1.15. Biggest strength: Utility damage per round at 10.8. That is better than 99% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 17.8 kills per match, 43% of them headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 68 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: September 2026 at 1.77. zlunk loses the most ELO in match 1 of the day (+41 ELO, win rate 47%). Things go best on Inferno (+16 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Win rate +3 pp, ELO +76. Unchanged in recent months: ADR at 87.4, Headshots at 43%. Last 30 days: 31 matches, win rate 48%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.