zip_killer
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 664 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.86 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 2 kills in 9.7% of rounds and so well below the average (12.7%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.69. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.92. Last 3 months: 0.87 (at the start 0.90). Well below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 74.0. Last 3 months: 72.0 (at the start 71.7). Clearly below the average (78.2).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 45% (at the start 50%). Just above the average (44%).
Matches won (win rate)
Best month: September 2026 with 47%. Last 3 months: 43% (at the start 39%). Well below the average (50%).
Best month: October 2026 with 1,127. Last 3 months: 1,063 (at the start 1,005).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.64 · Dust 2
- Longest win streak: 3 wins in a row · Dust 2
- Most kills in a match: 32 · Ancient
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How zip_killer plays
Across 61 matches zip_killer averages K/R 0.65, ADR 71.8 and a rating of 0.89. Biggest strength: Headshot rate at 48%, better than 76% of level 5 players. Most room to improve: Utility hit rate at 25%, better than only 6% of level 5 players. Averages 14.0 kills per match with 48% headshots. The strongest map is Mirage with a 47% win rate in 17 matches. In 11 of 61 matches the rating was 1.10 or higher (18%), in 32 it was below 0.90. In 23 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.92. Things go best in match 1 of the day (−1 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, −1 ELO. Improved over the last three months: Win rate +4 pp, ELO +58. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.87, ADR at 72.0. Last 30 days: 3 matches, win rate 33%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.