zing-wave

Ukraine
On FACEIT since 2021 79 matches tracked 14 matches in 30 days
Last updated:

How does zing-wave play?

Rating 1.14 K/R 0.82 ADR 84.6 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 79 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 58%+8 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 2%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (0.99).

Headshot rate 45%−1 pp · Ø 46% better than 46%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.15+0.16 · Ø 0.99 better than 93%
Pistol kills per match 2.3
Knife kills 3 in 79 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.0%).

2K rounds 15.6%+2.6 pp · Ø 13.0% better than 96%
3K rounds 5.3%+1.5 pp · Ø 3.8% better than 93%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 13x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 67%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 36%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 45%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.14, ADR +7.3, Headshots +6 pp
= Stayed the same
Win rate at 39%
▼ Got worse
ELO −155

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.06
JunJulAugSepOctNov

Best month: November 2026 with 1.06. Last 3 months: 0.87 (at the start 0.77). Well above the average (0.72).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
31 matches · 39% win rate
In match 2 of the day −23 ELO
26 matches · 35% win rate

zing-wave loses the most ELO on Mirage: −59 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
39% better than 13%
0.85 better than 92%
86.2 better than 80%
1.20 better than 94%
58% of 110 duels better than 88%
27% of 15 situations better than 22%
Dust 218
39% better than 13%
0.83 better than 91%
88.8 better than 88%
1.16 better than 91%
55% of 87 duels better than 78%
8% of 12 situations better than 2%
Anubis16
31% better than 4%
0.82 better than 91%
86.0 better than 84%
1.12 better than 87%
55% of 66 duels better than 77%
29% of 14 situations better than 28%
Ancient5
40% -
0.69 -
73.9 -
0.92-
60% of 10 duels -
33% of 3 situations -
Inferno5
80% -
0.74 -
76.2 -
1.12-
71% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zing-wave plays

Across 79 matches zing-wave averages K/R 0.82, ADR 84.6 and a rating of 1.14. Biggest strength: Opening duels won at 58%, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 7 players. Averages 17.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 39% win rate in 18 matches. In 41 of 79 matches the rating was 1.10 or higher (52%), in 24 it was below 0.90. In 58 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: November 2026 at 1.53. zing-wave loses the most ELO on Mirage (−59 ELO, win rate 39%). Things go best in match 1 of the day (−6 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, −6 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +7.3, Headshots +6 pp. Got weaker: ELO −155. Unchanged in recent months: Win rate at 39%. Last 30 days: 14 matches, win rate 57%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.