zin-

Germany
On FACEIT since 2022 122 matches tracked 23 matches in 30 days
Last updated:

How does zin- play?

Rating 0.94 K/R 0.67 ADR 76.0 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 5 about average weaker than most
Level 5

Compared with 901 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 46%−5 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 40%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 70%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.93−0.08 · Ø 1.01 better than 35%
Pistol kills per match 2.2
Knife kills 6 in 122 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 36%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 1.9−0.4 · Ø 2.3 better than 26%
4Ks and aces 16x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.0).

Utility hit rate 34%−1 pp · Ø 35% better than 48%
Utility damage per round 5.9+1.9 · Ø 4.0 better than 88%
Enemies flashed per round 0.41+0.17 · Ø 0.24 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, Clutch 1v1 at 36%
▼ Got worse
K/R −0.11, Rating −0.12, ADR −11.2, Win rate −7 pp, ELO −116, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.65 (at the start 0.76). Clearly below the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
33 matches · 48% win rate
In match 3 of the day ±0 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 29%
On Sundays −42 ELO, win rate 43%

zin- loses the most ELO on Mirage: −58 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 75%
0.75 better than 72%
84.9 better than 82%
1.06 better than 77%
56% of 169 duels better than 83%
23% of 22 situations better than 17%
Mirage33
48% better than 47%
0.60 better than 7%
68.2 better than 7%
0.85 better than 10%
41% of 133 duels better than 10%
39% of 18 situations better than 54%
Inferno15
60% better than 75%
0.66 better than 36%
71.2 better than 18%
0.90 better than 27%
43% of 46 duels better than 19%
36% of 11 situations right on the average
Ancient14
50% -
0.63 -
73.8 -
0.86-
43% of 56 duels -
53% of 15 situations -
Anubis12
33% -
0.73 -
80.0 -
1.01-
42% of 52 duels -
50% of 10 situations -
Nuke8
50% -
0.67 -
75.1 -
0.90-
30% of 30 duels -
20% of 5 situations -
Cache4
25% -
0.67 -
75.1 -
0.96-
44% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zin- plays

Across 122 matches zin- averages K/R 0.67, ADR 76.0 and a rating of 0.94. Biggest strength: Utility damage per round at 5.9, better than 88% of level 5 players. Most room to improve: Opening duels won at 46%, better than only 24% of level 5 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 31 of 122 matches the rating was 1.10 or higher (25%), in 54 it was below 0.90. In 122 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. zin- loses the most ELO on Mirage (−58 ELO, win rate 48%). Things go best on Dust 2 (+81 ELO, win rate 58%). Match no. 2 of the day goes best: 57% win rate, −26 ELO. Got weaker: K/R −0.11, Rating −0.12, ADR −11.2, Win rate −7 pp, ELO −116, First kills −1 pp. Unchanged in recent months: Headshots at 47%, Clutch 1v1 at 36%. Last 30 days: 23 matches, win rate 43%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.