zimmering

Poland
On FACEIT since 2017 352 matches tracked 96 matches in 30 days
ELO ▼ 54
2,333
30-day peak: 2,557
Rank EU
#96,530
Poland #5,138 in Poland
Last updated:

How does zimmering play?

Rating 1.16 K/R 0.83 ADR 89.4 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 352 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.6
Knife kills 9 in 352 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 88x 4K, 11 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 90.1, Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −55

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months unchanged at 0.83. Clearly above the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −130 ELO
128 matches · 48% win rate
In match 4 of the day −31 ELO
42 matches · 43% win rate
Between 18:00 and 24:00 −57 ELO, win rate 43%
On Mondays +3 ELO, win rate 46%

zimmering loses the most ELO on Mirage: −130 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.91 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 44 · Nuke
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
48% better than 34%
0.86 better than 90%
91.2 better than 88%
1.20 better than 90%
60% of 588 duels better than 91%
36% of 100 situations better than 43%
Dust 262
52% right on the average
0.81 better than 78%
88.6 better than 82%
1.14 better than 78%
52% of 328 duels better than 54%
45% of 44 situations better than 71%
Anubis54
57% better than 65%
0.82 better than 83%
88.7 better than 84%
1.14 better than 80%
53% of 253 duels better than 58%
33% of 30 situations better than 38%
Ancient34
38% better than 9%
0.82 better than 81%
89.9 better than 83%
1.13 better than 77%
50% of 183 duels better than 39%
25% of 20 situations better than 18%
Nuke33
61% better than 72%
0.83 better than 76%
87.6 better than 74%
1.15 better than 74%
55% of 135 duels better than 62%
47% of 32 situations better than 70%
Cache19
58% better than 59%
0.83 better than 80%
91.7 better than 85%
1.18 better than 82%
58% of 65 duels better than 76%
40% of 10 situations right on the average
Inferno19
53% better than 44%
0.80 better than 68%
83.8 better than 54%
1.13 better than 67%
50% of 86 duels better than 30%
33% of 12 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How zimmering plays

Across 352 matches zimmering averages K/R 0.83, ADR 89.4 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 53% headshots. The strongest map is Nuke with a 61% win rate in 33 matches. In 203 of 352 matches the rating was 1.10 or higher (58%), in 98 it was below 0.90. In 311 matches with detailed stats: 88 4Ks and 11 aces. Best month by rating: July 2026 at 1.25. zimmering loses the most ELO on Mirage (−130 ELO, win rate 48%). Things go best on Dust 2 (+84 ELO, win rate 52%). Match no. 2 of the day goes best: 65% win rate, +8 ELO. Got weaker: Headshots −3 pp, ELO −55. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 90.1, Win rate at 50%. Last 30 days: 96 matches, win rate 49%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.