ziPHER111

Mongolia
On FACEIT since 2023 269 matches tracked 27 matches in 30 days
ELO ▼ 42
3,459
30-day peak: 3,501
Rank SEA ▼ 7 places
#33
Mongolia #9 in Mongolia
30 days · prev. #26 · best #12
Last updated:

How does ziPHER111 play?

Rating 1.26 K/R 0.89 ADR 93.0 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 269 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 66%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 99%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.28+0.23 · Ø 1.05 better than 92%
Pistol kills per match 3.3
Knife kills 15 in 269 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 89%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 94%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 76x 4K, 13 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 55%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +246
= Stayed the same
K/R at 0.90, Rating at 1.27, ADR at 92.3, Headshots at 65%, Win rate at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.90 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
61 matches · 56% win rate
On Nuke −14 ELO
23 matches · 61% win rate
On Thursdays −61 ELO, win rate 48%

ziPHER111 loses the most ELO on Dust 2: −112 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 3.25 · Dust 2

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
58% better than 65%
0.90 better than 94%
93.3 better than 91%
1.27 better than 94%
59% of 405 duels better than 85%
41% of 66 situations better than 58%
Dust 261
56% better than 54%
0.89 better than 92%
94.3 better than 92%
1.24 better than 89%
58% of 265 duels better than 77%
45% of 40 situations better than 67%
Ancient48
56% right on the average
0.87 better than 91%
90.9 better than 86%
1.23 better than 91%
59% of 236 duels better than 84%
44% of 25 situations better than 66%
Nuke23
61% better than 64%
0.90 better than 92%
92.1 better than 87%
1.30 better than 93%
65% of 105 duels better than 93%
40% of 10 situations better than 55%
Anubis19
58% better than 58%
0.95 better than 98%
96.2 better than 96%
1.32 better than 97%
59% of 90 duels better than 82%
25% of 16 situations better than 18%
Cache19
63% better than 64%
0.86 better than 80%
91.1 better than 79%
1.22 better than 80%
60% of 96 duels better than 78%
45% of 11 situations better than 67%
Inferno7
43% -
0.79 -
89.0 -
1.15-
56% of 39 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ziPHER111 plays

Across 269 matches ziPHER111 averages K/R 0.89, ADR 93.0 and a rating of 1.26. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 66% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 172 of 269 matches the rating was 1.10 or higher (64%), in 49 it was below 0.90. In 231 matches with detailed stats: 76 4Ks and 13 aces. Best month by rating: September 2026 at 1.30. ziPHER111 loses the most ELO on Dust 2 (−112 ELO, win rate 56%). Things go best in match 2 of the day (+138 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +138 ELO. Improved over the last three months: ELO +246. Unchanged in recent months: K/R at 0.90, Rating at 1.27, ADR at 92.3, Headshots at 65%, Win rate at 59%. Last 30 days: 27 matches, win rate 56%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.