zhutt1-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 756 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (49%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.73 K/D and so well below the average (0.98).
Impact
WeaknessExactly 2 kills in 9.2% of rounds and so well below the average (12.7%).
Utility and deaths
Average0.74 enemies flashed per round and so well above the average (0.23).
Progress
One value per month, dashed line is the level 4 averageOct to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.55 (at the start 0.69). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.89. Last 3 months: 0.72 (at the start 0.89). Well below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 77.4. Last 3 months: 68.1 (at the start 77.4). Well below the average (78.2).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 43% (at the start 56%). Right on the average (43%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 57% (at the start 52%). Slightly above the average (55%).
Best month: October 2026 with 1,071. Last 3 months: 1,057 (at the start 970).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 44%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zhutt1- loses the most ELO in match 1 of the day: ±0 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.90 · Anubis
- Most kills in a match: 29 · Ancient
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How zhutt1- plays
Across 82 matches zhutt1- averages K/R 0.58, ADR 70.4 and a rating of 0.76. Biggest strength: Headshot rate at 47%, better than 76% of level 4 players. Most room to improve: Rating at 0.76, better than only 2% of level 4 players. Averages 12.7 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 13 of 82 matches the rating was 1.10 or higher (16%), in 59 it was below 0.90. In 61 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: July 2026 at 0.89. zhutt1- loses the most ELO in match 1 of the day (±0 ELO, win rate 41%). Improved over the last three months: Win rate +5 pp, ELO +87. Got weaker: K/R −0.14, Rating −0.17, ADR −9.3, Headshots −13 pp. Last 30 days: 49 matches, win rate 55%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.