zhertva6

Belarus
On FACEIT since 2017 118 matches tracked 21 matches in 30 days
ELO ▼ 80
2,188
30-day peak: 2,293
Rank EU
#149,379
Belarus #3,551 in Belarus
Last updated:

How does zhertva6 play?

Rating 1.07 K/R 0.77 ADR 80.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 10%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 8x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 17%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 78.9, Headshots at 48%
▼ Got worse
Win rate −7 pp, ELO −135

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −30 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.88 · Cache
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 55%
0.79 better than 73%
82.3 better than 59%
1.09 better than 70%
53% of 179 duels better than 61%
43% of 46 situations better than 65%
Dust 224
46% better than 30%
0.83 better than 85%
85.5 better than 73%
1.15 better than 82%
61% of 99 duels better than 93%
32% of 19 situations better than 33%
Anubis18
39% better than 15%
0.68 better than 23%
72.7 better than 13%
0.92 better than 17%
55% of 74 duels better than 70%
36% of 11 situations better than 42%
Ancient13
38% -
0.71 -
73.1 -
0.97-
47% of 59 duels -
25% of 4 situations -
Nuke12
58% -
0.75 -
78.3 -
1.06-
43% of 40 duels -
50% of 8 situations -
Cache3
67% -
1.04 -
101.4 -
1.44-
91% of 11 duels -
-
Inferno3
33% -
0.69 -
69.2 -
1.04-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zhertva6 plays

Across 118 matches zhertva6 averages K/R 0.77, ADR 80.0 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 50 of 118 matches the rating was 1.10 or higher (42%), in 40 it was below 0.90. In 75 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. Things go best on Mirage (+80 ELO, win rate 53%). Got weaker: Win rate −7 pp, ELO −135. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 78.9, Headshots at 48%. Last 30 days: 21 matches, win rate 48%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.