zhck1d

Russia
On FACEIT since 2024 251 matches tracked 65 matches in 30 days
ELO ▼ 55
2,120
30-day peak: 2,270
Rank EU
#180,335
Russia #50,995 in Russia
Last updated:

How does zhck1d play?

Rating 1.00 K/R 0.73 ADR 80.3 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.9
Knife kills 7 in 251 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 20%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 5 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 78.5
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −5 pp, ELO −210

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
21 matches · 48% win rate
On Mondays −55 ELO, win rate 41%

zhck1d loses the most ELO on Ancient: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Reached level 10 · Mirage
  5. Most kills in a match: 40 · Mirage

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
57% better than 71%
0.75 better than 56%
81.7 better than 56%
1.02 better than 47%
53% of 436 duels better than 62%
30% of 46 situations better than 27%
Dust 252
48% better than 38%
0.74 right on the average
80.2 better than 47%
1.02 better than 44%
52% of 269 duels better than 56%
46% of 26 situations better than 74%
Anubis39
49% better than 39%
0.70 better than 30%
77.9 better than 33%
0.95 better than 23%
52% of 182 duels right on the average
32% of 22 situations better than 35%
Nuke26
54% better than 44%
0.73 better than 38%
81.9 better than 53%
1.02 better than 38%
52% of 97 duels better than 45%
50% of 10 situations better than 72%
Ancient21
48% better than 38%
0.65 better than 10%
75.8 better than 23%
0.84 better than 4%
48% of 120 duels better than 32%
60% of 10 situations better than 93%
Inferno9
44% -
0.74 -
78.3 -
1.04-
47% of 34 duels -
75% of 4 situations -
Cache6
83% -
0.85 -
90.2 -
1.09-
61% of 33 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zhck1d plays

Across 251 matches zhck1d averages K/R 0.73, ADR 80.3 and a rating of 1.00. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Mirage with a 57% win rate in 98 matches. In 96 of 251 matches the rating was 1.10 or higher (38%), in 108 it was below 0.90. In 190 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: July 2026 at 1.05. zhck1d loses the most ELO on Ancient (−25 ELO, win rate 48%). Things go best on Nuke (+121 ELO, win rate 54%). Match no. 3 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.08, Win rate −5 pp, ELO −210. Unchanged in recent months: ADR at 78.5. Last 30 days: 65 matches, win rate 48%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.