zflow

Finland
On FACEIT since 2020 143 matches tracked 52 matches in 30 days
ELO ▲ 256
2,144
30-day peak: 2,164
Rank SA ▲ 2,916 places
#4,332
Finland #4,309 in Finland
30 days · prev. #7,248 · best #4,213
Last updated:

How does zflow play?

Rating 0.95 (from 93 matches) K/R 0.63 ADR 68.3 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 27%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.91−0.12 · Ø 1.03 better than 12%
Pistol kills per match 3.1
Knife kills 1 in 143 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 10x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 72%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +487
= Stayed the same
K/R at 0.64, ADR at 68.5
▼ Got worse
Rating −0.10

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
36 matches · 50% win rate
Between 18:00 and 24:00 −64 ELO, win rate 48%
On Mondays −20 ELO, win rate 35%

zflow loses the most ELO on Ancient: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 27 · Dust 2
  5. Highest rating in a match: 1.82 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
50% better than 45%
0.62 better than 4%
67.3 better than 2%
0.96 better than 27%
46% of 74 duels better than 22%
44% of 18 situations better than 67%
Inferno30
53% right on the average
0.63 better than 10%
69.6 better than 9%
0.96 better than 25%
52% of 69 duels right on the average
25% of 12 situations better than 21%
Anubis27
48% better than 37%
0.56 better than 1%
62.3 better than 1%
0.79 better than 1%
38% of 47 duels better than 2%
88% of 8 situations better than 99%
Mirage16
56% better than 66%
0.62 better than 6%
69.4 better than 6%
0.91-
44% of 39 duels better than 14%
22% of 9 situations better than 11%
Dust 214
57% -
0.72 -
76.3 -
1.09-
60% of 45 duels -
50% of 8 situations -
Cache11
64% -
0.69 -
71.1 -
1.00-
50% of 36 duels -
60% of 10 situations -
Nuke6
67% -
0.67 -
71.0 -
1.03-
43% of 7 duels -
0% of 1 situations -
Overpass3
67% -
0.58 -
57.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zflow plays

Across 143 matches zflow averages K/R 0.63 and ADR 68.3; the rating across the 93 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 68.3, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 45% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 32 of 93 matches the rating was 1.10 or higher (34%), in 40 it was below 0.90. In 93 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. zflow loses the most ELO on Ancient (−26 ELO, win rate 50%). Things go best in match 3 of the day (+102 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +102 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +487. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.64, ADR at 68.5. Last 30 days: 52 matches, win rate 56%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.