zexQ_q

Denmark
On FACEIT since 2026 388 matches tracked 109 matches in 30 days
ELO ▲ 70
2,340
30-day peak: 2,510
Rank EU
#93,567
Denmark #2,401 in Denmark
Last updated:

How does zexQ_q play?

Rating 1.09 K/R 0.78 ADR 80.8 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 388 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.9
Zeus kills1 in 388 matches
Knife kills 8 in 388 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 60x 4K, 13 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.0
= Stayed the same
Headshots at 50%, Win rate at 51%
▼ Got worse
ELO −81

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −54 ELO
53 matches · 47% win rate
On Anubis −14 ELO
59 matches · 44% win rate
Between 12:00 and 18:00 −2 ELO, win rate 44%
On Wednesdays −36 ELO, win rate 44%

zexQ_q loses the most ELO in match 3 of the day: −54 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.48 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2121
56% better than 66%
0.76 better than 59%
79.5 better than 42%
1.08 better than 64%
52% of 689 duels better than 54%
34% of 62 situations better than 40%
Mirage105
57% better than 68%
0.83 better than 85%
84.2 better than 67%
1.17 better than 87%
53% of 510 duels better than 60%
40% of 75 situations better than 55%
Anubis59
44% better than 23%
0.75 right on the average
78.3 better than 31%
1.04 right on the average
50% of 248 duels better than 40%
35% of 40 situations better than 43%
Ancient58
55% better than 58%
0.77 better than 62%
80.7 better than 46%
1.05 better than 55%
50% of 325 duels better than 41%
41% of 27 situations better than 59%
Cache21
43% -
0.77 -
81.2 -
1.04-
47% of 112 duels -
36% of 11 situations -
Inferno11
9% -
0.78 -
86.8 -
1.11-
45% of 53 duels -
17% of 6 situations -
Nuke8
50% -
0.65 -
69.7 -
0.89-
40% of 30 duels -
0% of 6 situations -
Aim_map3
67% -
0.50 -
56.6 -
0.84-
51% of 93 duels -
51% of 93 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zexQ_q plays

Across 388 matches zexQ_q averages K/R 0.78, ADR 80.8 and a rating of 1.09. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Mirage with a 57% win rate in 105 matches. In 177 of 388 matches the rating was 1.10 or higher (46%), in 124 it was below 0.90. In 293 matches with detailed stats: 60 4Ks and 13 aces. Best month by rating: October 2026 at 1.16. zexQ_q loses the most ELO in match 3 of the day (−54 ELO, win rate 47%). Things go best on Dust 2 (+123 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, −15 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.0. Got weaker: ELO −81. Unchanged in recent months: Headshots at 50%, Win rate at 51%. Last 30 days: 109 matches, win rate 51%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.