zewts

Romania
On FACEIT since 2015 136 matches tracked
ELO
3,060
Peak across recorded matches: 3,060
Rank EU ▼ 1,314 places
#7,495
Romania #115 in Romania
30 days · prev. #6,181 · best #5,847
Last updated:

How does zewts play?

Rating 1.12 (from 94 matches) K/R 0.76 ADR 81.4 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 94 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.10+0.05 · Ø 1.05 better than 58%
Pistol kills per match 2.6
Knife kills 13 in 136 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 72%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 21x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−1 pp · Ø 33% better than 36%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 72%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Win rate +20 pp, ELO +216
= Stayed the same
ADR at 83.5
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
32 matches · 53% win rate
On Tuesdays +27 ELO, win rate 55%

zewts loses the most ELO on Dust 2: −1 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.20 · Ancient
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
73% better than 98%
0.78 better than 61%
84.1 better than 60%
1.13 better than 72%
51% of 168 duels better than 41%
57% of 14 situations better than 93%
Dust 232
53% better than 43%
0.75 better than 47%
78.6 better than 34%
1.13 better than 67%
50% of 132 duels better than 36%
30% of 10 situations better than 25%
Ancient23
57% better than 57%
0.71 better than 27%
76.4 better than 21%
1.02-
50% of 58 duels better than 36%
0% of 1 situations better than 1%
Anubis15
73% better than 94%
0.85 better than 87%
90.7 better than 88%
1.22-
53% of 49 duels better than 54%
0% of 6 situations better than 1%
Inferno15
60% better than 45%
0.71 better than 19%
77.5 better than 14%
1.13-
44% of 25 duels better than 4%
50% of 2 situations better than 71%
Cache8
75% -
0.71 -
78.8 -
1.03-
49% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zewts plays

Across 136 matches zewts averages K/R 0.76 and ADR 81.4; the rating across the 94 rated matches is 1.12. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 60% headshots. The strongest map is Mirage with a 73% win rate in 41 matches. In 43 of 94 matches the rating was 1.10 or higher (46%), in 30 it was below 0.90. In 84 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. zewts loses the most ELO on Dust 2 (−1 ELO, win rate 53%). Things go best on Mirage (+69 ELO, win rate 73%). Match no. 2 of the day goes best: 70% win rate, +6 ELO. Improved over the last three months: K/R +0.05, Win rate +20 pp, ELO +216. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 83.5. Last 30 days: 7 matches, win rate 57%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.