zev-_-

Mongolia
On FACEIT since 2017 108 matches tracked 22 matches in 30 days
ELO ▲ 181
3,105
30-day peak: 3,105
Rank SEA ▲ 38 places
#110
Mongolia #35 in Mongolia
30 days · prev. #148 · best #73
Last updated:

How does zev-_- play?

Rating 1.07 (from 69 matches) K/R 0.71 ADR 79.3 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 4%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 55%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.10+0.05 · Ø 1.05 better than 56%
Pistol kills per match 2.6
Knife kills 4 in 108 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 5x 4K, 0 aces in 59 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 6.9+3.0 · Ø 3.9 better than 97%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 85%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether zev-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
21 matches · 57% win rate
Between 0:00 and 6:00 +133 ELO, win rate 58%

zev-_- loses the most ELO on Mirage: −31 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 1.78 · Dust 2
  3. Longest win streak: 10 wins in a row · Cache
  4. Most kills in a match: 29 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
69% better than 90%
0.71 better than 27%
79.5 better than 35%
1.08 better than 56%
61% of 61 duels better than 90%
27% of 22 situations better than 21%
Mirage21
57% better than 61%
0.72 better than 30%
80.8 better than 42%
1.04-
47% of 38 duels better than 19%
53% of 17 situations better than 88%
Dust 218
44% better than 15%
0.70 better than 23%
82.3 better than 51%
0.99-
66% of 32 duels better than 97%
40% of 5 situations better than 53%
Inferno13
69% -
0.73 -
79.8 -
1.08-
63% of 19 duels -
25% of 4 situations -
Cache10
90% -
0.64 -
70.0 -
1.08-
37% of 19 duels -
14% of 7 situations -
Anubis8
63% -
0.82 -
87.7 -
1.27-
87% of 15 duels -
100% of 1 situations -
Nuke8
75% -
0.61 -
69.4 -
1.05-
33% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zev-_- plays

Across 108 matches zev-_- averages K/R 0.71 and ADR 79.3; the rating across the 69 rated matches is 1.07. Biggest strength: Utility damage per round at 6.9, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 46% headshots. The strongest map is Cache with a 90% win rate in 10 matches. In 28 of 69 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 59 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.67. zev-_- loses the most ELO on Mirage (−31 ELO, win rate 57%). Things go best on Ancient (+64 ELO, win rate 69%). Last 30 days: 22 matches, win rate 68%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.