zeus_xry

South Korea
On FACEIT since 2026 95 matches tracked 60 matches in 30 days
ELO ▲ 284
2,439
30-day peak: 2,439
Rank EU
#68,625
South Korea #1,092 in South Korea
Last updated:

How does zeus_xry play?

Rating 1.10 K/R 0.79 ADR 85.5 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 95 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 12% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

59% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 59%+20 pp · Ø 39% better than 99%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 3.1
Knife kills 2 in 95 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 22x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.15, Rating +0.22, ADR +12.1, Headshots +7 pp, ELO +271, First kills +3 pp
= Stayed the same
Win rate at 55%
▼ Got worse
Clutch 1v1 −23 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.82 (at the start 0.67). Clearly above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −19 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 72%
0.87 better than 92%
92.1 better than 91%
1.22 better than 93%
55% of 150 duels better than 72%
67% of 18 situations better than 98%
Dust 230
53% better than 54%
0.72 better than 39%
80.2 better than 47%
1.01 better than 38%
45% of 157 duels better than 18%
47% of 15 situations better than 75%
Anubis17
53% right on the average
0.75 right on the average
81.9 better than 54%
1.05 better than 54%
49% of 91 duels better than 34%
63% of 8 situations better than 95%
Ancient6
83% -
0.78 -
83.3 -
1.11-
55% of 20 duels -
80% of 5 situations -
Nuke4
25% -
0.76 -
78.4 -
1.06-
36% of 14 duels -
50% of 2 situations -
Cache3
0% -
0.80 -
88.7 -
1.01-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeus_xry plays

Across 95 matches zeus_xry averages K/R 0.79, ADR 85.5 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 33 matches. In 49 of 95 matches the rating was 1.10 or higher (52%), in 35 it was below 0.90. In 92 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: November 2026 at 1.20. Things go best on Dust 2 (+22 ELO, win rate 53%). Improved over the last three months: K/R +0.15, Rating +0.22, ADR +12.1, Headshots +7 pp, ELO +271, First kills +3 pp. Got weaker: Clutch 1v1 −23 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 60 matches, win rate 58%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.