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zethelp

Russia
On FACEIT since 2017 99 matches tracked 41 matches in 30 days
ELO ▼ 19
2,040
30-day peak: 2,059
Rank EU
#232,405
Russia #63,594 in Russia
Last updated:

How does zethelp play?

Rating 1.05 K/R 0.76 ADR 82.3 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 99 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 78%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 19x 4K, 3 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 23%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether zethelp is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOctNov

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −42 ELO
20 matches · 35% win rate
On Dust 2 −25 ELO
24 matches · 50% win rate
Between 0:00 and 6:00 −60 ELO, win rate 41%

zethelp loses the most ELO on Anubis: −42 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Reached level 10 · Anubis
  3. Highest rating in a match: 1.89 · Dust 2
  4. Most kills in a match: 45 · Ancient

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
50% better than 45%
0.79 better than 73%
85.4 better than 73%
1.10 better than 72%
46% of 92 duels better than 23%
29% of 14 situations better than 24%
Mirage24
58% better than 75%
0.75 better than 55%
79.9 better than 47%
1.03 right on the average
51% of 76 duels right on the average
36% of 14 situations better than 45%
Anubis20
35% better than 9%
0.69 better than 26%
78.2 better than 37%
0.93 better than 18%
53% of 103 duels better than 60%
22% of 9 situations better than 13%
Ancient14
50% -
0.79 -
88.0 -
1.09-
52% of 65 duels -
57% of 7 situations -
Nuke12
58% -
0.74 -
79.0 -
1.07-
63% of 41 duels -
14% of 7 situations -
Cache5
60% -
0.83 -
86.6 -
1.20-
44% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zethelp plays

Across 99 matches zethelp averages K/R 0.76, ADR 82.3 and a rating of 1.05. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 43 of 99 matches the rating was 1.10 or higher (43%), in 37 it was below 0.90. In 99 matches with detailed stats: 19 4Ks and 3 aces. zethelp loses the most ELO on Anubis (−42 ELO, win rate 35%). Last 30 days: 41 matches, win rate 46%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.