zerocries

Japan
On FACEIT since 2024 188 matches tracked 50 matches in 30 days
Last updated:

How does zerocries play?

Rating 0.98 K/R 0.73 ADR 80.9 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 7

Compared with 1,280 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 85%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.96−0.03 · Ø 0.99 better than 37%
Pistol kills per match 2.7
Knife kills 28 in 188 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 37%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 63%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 25x 4K, 2 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 73%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 77%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +281
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 80.7, Headshots at 53%, Win rate at 41%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −108 ELO
26 matches · 50% win rate
On Mirage −67 ELO
42 matches · 43% win rate
On Anubis −43 ELO
36 matches · 31% win rate

zerocries loses the most ELO on Ancient: −108 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 35%
0.76 better than 70%
81.9 better than 63%
1.04 better than 64%
48% of 315 duels better than 40%
47% of 32 situations better than 75%
Mirage42
43% better than 23%
0.70 better than 36%
81.6 better than 61%
0.96 better than 32%
47% of 234 duels better than 31%
17% of 23 situations better than 6%
Anubis36
31% better than 4%
0.71 right on the average
78.5 better than 49%
0.96 better than 36%
46% of 186 duels better than 26%
36% of 25 situations better than 44%
Ancient26
50% right on the average
0.73 better than 54%
81.9 better than 61%
0.95 better than 33%
46% of 166 duels better than 26%
56% of 9 situations better than 91%
Inferno21
24% better than 1%
0.70 better than 46%
76.7 better than 39%
0.92 better than 25%
43% of 126 duels better than 13%
43% of 7 situations better than 65%
Nuke7
71% -
0.70 -
80.3 -
0.90-
39% of 31 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zerocries plays

Across 188 matches zerocries averages K/R 0.73, ADR 80.9 and a rating of 0.98. Biggest strength: Utility hit rate at 41%, better than 87% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 7 players. Averages 16.5 kills per match with 53% headshots. The strongest map is Ancient with a 50% win rate in 26 matches. In 64 of 188 matches the rating was 1.10 or higher (34%), in 84 it was below 0.90. In 167 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. zerocries loses the most ELO on Ancient (−108 ELO, win rate 50%). Things go best on Dust 2 (+23 ELO, win rate 46%). Match no. 1 of the day goes best: 49% win rate, +21 ELO. Improved over the last three months: ELO +281. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 80.7, Headshots at 53%, Win rate at 41%. Last 30 days: 50 matches, win rate 42%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.