zer0hz

Brazil
On FACEIT since 2019 203 matches tracked 51 matches in 30 days
ELO ▲ 49
2,434
30-day peak: 2,385
Rank SA ▼ 124 places
#1,460 #948 in BR
30 days · before #1,336 · best #1,336
Last updated:

How does zer0hz play?

Rating 1.01 (from 62 matches) K/R 0.74 ADR 86.4 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 35% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 11%0 pp level
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.8
Knife kills 5 in 202 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 19x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +286
= Stayed the same
K/R at 0.74, ADR at 85.9, Headshots at 43%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.75).

Patterns

From the last 202 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Saturdays +21 ELO, win rate 44%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
53% better than 54%
0.75 better than 53%
86.5 better than 77%
1.08 better than 63%
52% of 367 duels level
48% of 48 situations better than 79%
Dust 252
48% better than 36%
0.74 level
87.0 better than 78%
1.02 better than 42%
55% of 237 duels better than 70%
44% of 25 situations better than 68%
Ancient24
54% better than 56%
0.73 better than 41%
87.4 better than 78%
0.94-
54% of 125 duels better than 66%
50% of 10 situations better than 82%
Anubis17
71% better than 97%
0.76 better than 60%
90.9 better than 91%
1.09-
54% of 81 duels better than 65%
31% of 16 situations better than 34%
Inferno17
65% better than 80%
0.73 better than 41%
83.0 better than 58%
0.96-
51% of 76 duels better than 41%
21% of 14 situations better than 13%
Cache10
50% -
0.70 -
78.2 -
0.92-
46% of 46 duels -
0% of 3 situations -
Nuke9
44% -
0.63 -
83.3 -
0.83-
40% of 50 duels -
25% of 4 situations -
Vertigo3
67% -
0.98 -
101.5 -
-
75% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zer0hz plays

Across 202 matches zer0hz averages K/R 0.74 and ADR 86.4; the rating across the 62 rated matches is 1.01. Biggest strength: Damage per round (ADR) at 86.4. That is better than 80% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 13% of players on level 10. On average 16.4 kills per match, 43% of them headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 21 of 62 matches the rating was 1.10 or higher (34%), in 19 it was below 0.90. In 150 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. Things go best on Dust 2 (+78 ELO, win rate 48%). Improved over the last three months: ELO +286. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 85.9, Headshots at 43%. Last 30 days: 51 matches, win rate 51%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.