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zer0UKY

Turkey
On FACEIT since 2017 219 matches tracked 39 matches in 30 days
ELO ▲ 8
3,416
30-day peak: 3,504
Rank EU ▼ 781 places
#2,062
Turkey #54 in Turkey
30 days · prev. #1,281 · best #1,229
Last updated:

How does zer0UKY play?

Rating 1.17 (from 211 matches) K/R 0.80 ADR 80.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 218 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (54%).

Headshot rate 39%−15 pp · Ø 54% better than 3%
AWP share of kills 46%+34 pp · Ø 12% better than 99%
K/D 1.26+0.21 · Ø 1.05 better than 91%
Pistol kills per match 2.5
Zeus kills1 in 219 matches
Knife kills 3 in 219 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 79%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 27x 4K, 3 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 7%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 77%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +267
= Stayed the same
K/R at 0.81, Rating at 1.18, ADR at 82.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
59 matches · 54% win rate
On Anubis −10 ELO
51 matches · 53% win rate
Between 12:00 and 18:00 +212 ELO, win rate 52%
On Mondays −10 ELO, win rate 48%

zer0UKY loses the most ELO on Mirage: −49 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.65 · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
60% better than 70%
0.89 better than 92%
90.8 better than 85%
1.31 better than 95%
66% of 308 duels better than 97%
45% of 42 situations better than 67%
Mirage59
54% better than 48%
0.78 better than 61%
79.7 better than 38%
1.13 better than 72%
65% of 252 duels better than 97%
29% of 42 situations better than 21%
Anubis51
53% better than 43%
0.80 better than 72%
80.8 better than 45%
1.15 better than 77%
61% of 238 duels better than 89%
50% of 42 situations better than 77%
Cache19
63% better than 61%
0.66 better than 6%
65.8 better than 1%
1.03 better than 24%
66% of 68 duels better than 94%
25% of 12 situations better than 20%
Inferno16
63% better than 53%
0.72 better than 23%
74.1 better than 6%
1.10 better than 38%
65% of 55 duels better than 87%
22% of 9 situations better than 11%
Nuke10
60% -
0.73 -
72.1 -
1.13-
56% of 32 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zer0UKY plays

Across 219 matches zer0UKY averages K/R 0.80 and ADR 80.9; the rating across the 211 rated matches is 1.17. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 39% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 118 of 218 matches the rating was 1.10 or higher (54%), in 51 it was below 0.90. In 168 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.31. zer0UKY loses the most ELO on Mirage (−49 ELO, win rate 54%). Things go best on Dust 2 (+98 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +267. Unchanged in recent months: K/R at 0.81, Rating at 1.18, ADR at 82.1. Last 30 days: 39 matches, win rate 54%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.